Lines Matching refs:nw
36 nw::demo::DemoAllocator s_DeviceAllocator;
37 nw::demo::DemoAllocator s_ParticleAllocator;
53 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
56 nw::demo::SceneSystem* s_SceneSystem = NULL;
57 nw::demo::RenderSystem* s_RenderSystem = NULL;
58 nw::gfx::ParticleContext* s_ParticleContext = NULL;
60 nw::demo::GraphicsDrawing s_GraphicsDrawing;
64 nw::demo::ResourceArray s_Resources;
68 nw::gfx::SceneNode* s_SceneRoot = NULL;
70 nw::gfx::Camera* s_BaseCamera = NULL;
71 nw::gfx::Camera* s_LeftCamera = NULL;
72 nw::gfx::Camera* s_RightCamera = NULL;
76 nw::gfx::ParticleEmitter* s_ParticleEmitter = NULL;
77 nw::gfx::ParticleModel* s_ParticleModel = NULL;
83 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
90 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL;
92 nw::demo::FlushCache* s_FlushCache;
100 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
103 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
107 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
109 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
116 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
119 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
125 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
126 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
128 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
132 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()
148 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
150 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
152 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()
154 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
156 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
158 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
162 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
174 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
186 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
191 nw::math::VEC3(28.0f, 22.0f, 28.0f), in BuildCameras()
192 nw::math::VEC3(0.0f, 0.0f, 0.0f), in BuildCameras()
204 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources()
206 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
207 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
208 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
210 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
217 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
219 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
220 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
221 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
224 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
233 s_ParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in BuildResources()
237 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
238 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
241 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
250 s_ParticleEmitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in BuildResources()
254 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
255 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
258 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
267 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
269 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
272 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
275 nw::gfx::AttachNode(s_SceneRoot) in BuildResources()
278 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
279 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
280 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
283 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
287 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
288 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
306 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
317 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
319 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
334 nw::gfx::SafeDestroyBranch(s_ParticleModel); in TerminateScenes()
340 nw::gfx::SafeDestroyBranch(s_ParticleEmitter); in TerminateScenes()
344 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
345 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
346 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
377 nw::gfx::ParticleSet* particleSet = s_ParticleModel->GetParticleSets(0); in UpdateScene()
378 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UpdateScene()
382 nw::math::VEC3 newColor(0.0f, (s_FrameCount % 256) / 256.0f, 0.0f); in UpdateScene()
383 … collection->SetParameter(nw::gfx::PARTICLEUSAGE_COLOR, nw::gfx::PARTICLE_BUFFER_FRONT, newColor); in UpdateScene()
392 nw::gfx::ParticleTime newLife = (s_FrameCount % 256) / 256.0f * 100 + 1; in UpdateScene()
402 nw::gfx::PARTICLEUSAGE_ACTIVEINDEX, in UpdateScene()
403 nw::gfx::PARTICLE_BUFFER_FRONT); in UpdateScene()
405 nw::math::VEC3* translate = in UpdateScene()
406 (nw::math::VEC3*)collection->GetStreamPtr( in UpdateScene()
407 nw::gfx::PARTICLEUSAGE_TRANSLATE, in UpdateScene()
408 nw::gfx::PARTICLE_BUFFER_FRONT); in UpdateScene()
410 nw::math::VEC3* velocity = in UpdateScene()
411 (nw::math::VEC3*)collection->GetStreamPtr( in UpdateScene()
412 nw::gfx::PARTICLEUSAGE_VELOCITY, in UpdateScene()
413 nw::gfx::PARTICLE_BUFFER_FRONT); in UpdateScene()
455 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
459 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
468 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
486 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
490 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
497 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
499 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
513 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
515 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
519 if (nw::demo::Utility::IsTerminating()) in DemoScene()
525 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
538 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
539 nw::demo::InitializeDemoAllocator(&s_ParticleAllocator, nw::demo::DEMO_PARTICLE_MEMORY_SIZE); in nnMain()
541 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
547 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
551 nw::ut::SafeDestroy(s_FlushCache); in nnMain()
556 nw::demo::PadFactory::Finalize(); in nnMain()
558 nw::demo::FinalizeDemoAllocator(&s_ParticleAllocator); in nnMain()
560 nw::demo::FinalizeGraphicsSystem(); in nnMain()