Lines Matching refs:nw

38 nw::demo::DemoAllocator s_DeviceAllocator;
60 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
63 nw::demo::SceneSystem* s_SceneSystem = NULL;
64 nw::demo::RenderSystem* s_RenderSystem = NULL;
66 nw::demo::GraphicsDrawing s_GraphicsDrawing;
70 nw::demo::ResourceArray s_Resources;
75 nw::gfx::SceneNode* s_SceneRoot = NULL;
76 nw::gfx::SceneNode* s_ModelRoot = NULL;
78 nw::gfx::Camera* s_BaseCamera = NULL;
79 nw::gfx::Camera* s_LeftCamera = NULL;
80 nw::gfx::Camera* s_RightCamera = NULL;
87 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
94 nw::gfx::SkeletalModel* s_AnimModel = NULL;
96 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
105 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
108 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
112 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
114 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
121 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
124 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
130 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
147 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
149 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
151 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
153 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
157 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
171 nw::gfx::TransformAnimEvaluator*
180nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
185 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator()
197 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
218 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
220 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
226 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
227 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
230nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
234 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
247 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
273 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
285 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
290 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
302 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
307 nw::math::VEC3(20.0f, 15.0f, 20.0f), in BuildCameras()
308 nw::math::VEC3(0.0f, 10.0f, 0.0f), in BuildCameras()
320 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources()
322 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
323 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
324 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
326 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
332 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
334 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
335 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
336 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
339 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
343 nw::gfx::Model::FLAG_BUFFER_NOT_USE, in BuildResources()
349 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
352 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
353 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
354 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
357 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
366 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
369 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
372 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
375nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
376 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
377 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
380 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
384 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
385 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
404 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
420 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
422 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
435 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
436 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
437 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
476 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
480 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
489 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
507 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
511 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
517 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
519 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
531 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
533 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
537 if (nw::demo::Utility::IsTerminating()) in DemoScene()
543 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
556 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
558 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
569 nw::demo::PadFactory::Finalize(); in nnMain()
571 nw::demo::FinalizeGraphicsSystem(); in nnMain()