Lines Matching refs:nw

38 nw::demo::DemoAllocator s_DeviceAllocator;
59 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
62 nw::demo::SceneSystem* s_SceneSystem = NULL;
63 nw::demo::RenderSystem* s_RenderSystem = NULL;
65 nw::demo::GraphicsDrawing s_GraphicsDrawing;
69 nw::demo::ResourceArray s_Resources;
74 nw::gfx::SceneNode* s_SceneRoot = NULL;
75 nw::gfx::SceneNode* s_ModelRoot = NULL;
77 nw::gfx::Camera* s_BaseCamera = NULL;
78 nw::gfx::Camera* s_LeftCamera = NULL;
79 nw::gfx::Camera* s_RightCamera = NULL;
86 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
98 nw::gfx::SkeletalModel* skeletalModel;
99 nw::anim::ResAnim resAnim;
100 nw::gfx::TransformAnimEvaluator* evaluator;
103 typedef nw::ut::FixedSizeArray<AnimModelSet, MAX_ANIM_MODELS> AnimModelSetArray;
129 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
132 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
136 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
138 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
145 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
148 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
153 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
158 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
173 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
175 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
177 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
179 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
183 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
197 nw::gfx::TransformAnimEvaluator*
201 nw::anim::ResAnim resAnim in CreateTransformAnimEvaluator()
214 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
230 nw::gfx::TransformAnimEvaluator*
232 nw::gfx::SkeletalModel* model, in InitializeSkeletalAnim()
233 nw::anim::ResAnim resAnim in InitializeSkeletalAnim()
236 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
239 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
240 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
243nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
245 nw::gfx::TransformAnimEvaluator* evaluator = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
267 nw::gfx::SafeDestroy(s_AnimModelSets[animIdx].evaluator); in TerminateAnim()
271 nw::gfx::SafeDestroy(s_AnimModelSetTemplate.evaluator); in TerminateAnim()
282 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
288 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
301 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
306 nw::math::VEC3(50.0f, 40.0f, 50.0f), in BuildCameras()
307 nw::math::VEC3(0.0f, 10.0f, 0.0f), in BuildCameras()
318 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources()
320 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
321 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
322 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
324 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
330 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
333 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
337 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
344 s_AnimModelSetTemplate.skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
347 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
348 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
349 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
352 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
361 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
364 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
367 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
370nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
371 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
372 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
375 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
379 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
380 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
395nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SKELETAL_ANIM_R… in BuildAnimModelTemplate()
398 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().EnableFlags(nw::gfx::ResSkel… in BuildAnimModelTemplate()
481 nw::gfx::SkeletalModel* skeletalModel; in DuplicateModel()
491 skeletalModel = nw::gfx::SkeletalModel::Builder() in DuplicateModel()
494 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel()
504 skeletalModel = nw::gfx::SkeletalModel::Builder() in DuplicateModel()
506 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel()
548 nw::ut::SafeDestroy(skeletalModel); in DuplicateModel()
568 nw::ut::SafeDestroy(destroyModelSet.skeletalModel); in DestroyLastDuplicatedModel()
569 nw::ut::SafeDestroy(destroyModelSet.evaluator); in DestroyLastDuplicatedModel()
599 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
615 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
617 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
640 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
641 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
642 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
659 if (nw::demo::PadFactory::GetPad()->IsButtonRepeatFast(nw::demo::Pad::BUTTON_L)) in ControlModels()
663 if (nw::demo::PadFactory::GetPad()->IsButtonPress(nw::demo::Pad::BUTTON_UP)) in ControlModels()
672 else if (nw::demo::PadFactory::GetPad()->IsButtonRepeatFast(nw::demo::Pad::BUTTON_R)) in ControlModels()
709 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
713 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
722 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
752 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
756 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
767 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
769 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
781 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
783 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
787 if (nw::demo::Utility::IsTerminating()) in DemoScene()
793 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
806 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
808 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
819 nw::demo::PadFactory::Finalize(); in nnMain()
821 nw::demo::FinalizeGraphicsSystem(); in nnMain()