Lines Matching refs:SceneNode
79 nw::gfx::SceneNode* s_SceneRoot = NULL;
89 nw::gfx::SceneNode* s_SceneRootInvisible = NULL;
90 nw::gfx::SceneNode* s_SkeletalRoot = NULL;
91 nw::gfx::SceneNode* s_MaterialRoot = NULL;
92 nw::gfx::SceneNode* s_VisibilityRoot = NULL;
93 nw::gfx::SceneNode* s_CameraRoot = NULL;
94 nw::gfx::SceneNode* s_LightRoot = NULL;
327 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
334 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
349 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
364 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
459 ReattachObjectByName(const char* name, nw::gfx::SceneNode* root) in ReattachObjectByName()
461 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*> in ReattachObjectByName()