Lines Matching refs:resource
290 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
291 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
292 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
294 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
300 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource.resource); in BuildResources()
311 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
376 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
399 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
425 s_LutResource.resource = nw::gfx::ResGraphicsFile(&(s_LutResource.buffer.front())); in InitializeScenes()
426 s_LutResource.resource.Setup(&s_DeviceAllocator); in InitializeScenes()
427 s_ChangedLut = s_LutResource.resource.GetLutSets(0).GetSamplers("toon_reflectance"); in InitializeScenes()
431 s_TextureResource.resource = nw::gfx::ResGraphicsFile(&(s_TextureResource.buffer.front())); in InitializeScenes()
432 …s_TextureResource.resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY… in InitializeScenes()
433 s_TextureResource.resource.Setup(&s_DeviceAllocator); in InitializeScenes()
434 s_ChangedTexture = s_TextureResource.resource.GetTextures(0); in InitializeScenes()
494 nw::ut::SafeCleanup(s_TextureResource.resource); in TerminateScenes()
495 nw::ut::SafeCleanup(s_LutResource.resource); in TerminateScenes()