Lines Matching refs:nw
47 class IsMaterialDefaultModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor
50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
52 return nw::ut::CheckFlag(model->GetUserParameter<u32>(), MATERIAL_DEFAULT); in IsVisible()
57 class IsMaterialChangeModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor
60 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
62 return nw::ut::CheckFlag(model->GetUserParameter<u32>(), MATERIAL_CHANGE); in IsVisible()
70 class StartMaterialChangeRenderCommand : public nw::gfx::RenderCommand
75 StartMaterialChangeRenderCommand(nw::gfx::Material* changeMaterial) in StartMaterialChangeRenderCommand()
80 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
87 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
91 nw::gfx::Material* m_ChangeMaterial;
95 class EndMaterialChangeRenderCommand : public nw::gfx::RenderCommand
104 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
106 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke()
117 nw::demo::DemoAllocator s_DeviceAllocator;
133 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
136 nw::demo::SceneSystem* s_SceneSystem = NULL;
137 nw::demo::RenderSystem* s_RenderSystem = NULL;
139 nw::demo::GraphicsDrawing s_GraphicsDrawing;
143 nw::demo::ResourceArray s_Resources;
144 nw::demo::ResourceSet s_LutResource;
145 nw::demo::ResourceSet s_TextureResource;
153 nw::gfx::SceneNode* s_SceneRoot = NULL;
154 nw::gfx::SceneNode* s_ModelRoot = NULL;
159 nw::gfx::Camera* s_BaseCamera = NULL;
160 nw::gfx::Camera* s_LeftCamera = NULL;
161 nw::gfx::Camera* s_RightCamera = NULL;
165 nw::gfx::Model* s_BufferTorus = NULL;
166 nw::gfx::Model* s_LutTorus = NULL;
167 nw::gfx::Model* s_TextureTorus = NULL;
168 nw::gfx::Material* s_EdgeMaterial = NULL;
170 nw::gfx::res::ResTexture s_ChangedTexture;
171 nw::gfx::res::ResLookupTable s_ChangedLut;
172 nw::ut::FloatColor s_DiffuseColor(1.0f, 0.0f, 0.0f, 1.0f);
178 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
189 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
192 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
196 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
198 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
205 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
208 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
214 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
216 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
231 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
233 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
235 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
237 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
241 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
253 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
258 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
270 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
275 nw::math::VEC3(0.0f, 2.25f, 10.0f), in BuildCameras()
276 nw::math::VEC3(0.0f, 2.25f, 0.0f), in BuildCameras()
288 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources()
290 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
291 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
292 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
294 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
297 if (result.GetDescription() & nw::gfx::RESOURCE_RESULT_NOT_FOUND_LUT) in BuildResources()
309 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
311 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
312 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
313 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
316 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
323 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
347 nw::gfx::Model* changeModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
355 nw::gfx::SceneNode* bufferNode = nw::demo::Utility::CreateSceneNode( in BuildResources()
359 nw::gfx::Model::FLAG_BUFFER_MATERIAL_COLOR in BuildResources()
363 nw::gfx::Model* bufferModel = nw::ut::DynamicCast<nw::gfx::Model*>(bufferNode); in BuildResources()
376 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
377 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
378 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
381 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
390 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
393 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
396 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
399 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
400 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
401 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
404 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
408 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
409 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
423 s_LutResource.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , LUT_RESOURCE_FILE); in InitializeScenes()
425 s_LutResource.resource = nw::gfx::ResGraphicsFile(&(s_LutResource.buffer.front())); in InitializeScenes()
429 … s_TextureResource.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator, TEXTURE_RESOURCE_FILE); in InitializeScenes()
431 s_TextureResource.resource = nw::gfx::ResGraphicsFile(&(s_TextureResource.buffer.front())); in InitializeScenes()
432 …s_TextureResource.resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY… in InitializeScenes()
443 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
454 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
456 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
490 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
491 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
492 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
494 nw::ut::SafeCleanup(s_TextureResource.resource); in TerminateScenes()
495 nw::ut::SafeCleanup(s_LutResource.resource); in TerminateScenes()
499 s_TextureResource.buffer = nw::ut::MoveArray<u8>(); in TerminateScenes()
500 s_LutResource.buffer = nw::ut::MoveArray<u8>(); in TerminateScenes()
520 …nw::gfx::res::ResMaterial resTorusMaterial = s_BufferTorus->GetMaterial(0)->GetMaterialColorResMat… in ChangeMaterial()
522 nw::gfx::res::ResMaterialColor resMaterialColor = resTorusMaterial.GetMaterialColor(); in ChangeMaterial()
523 nw::ut::FloatColor floatColor = resMaterialColor.GetDiffuse(); in ChangeMaterial()
533 …nw::gfx::res::ResMaterial resTorusMaterial = s_TextureTorus->GetMaterial(0)->GetTextureMapperResMa… in ChangeMaterial()
535 nw::gfx::res::ResTextureMapper resTextureMapper = resTorusMaterial.GetTextureMappers(0); in ChangeMaterial()
536 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial()
546 …nw::gfx::res::ResMaterial resTorusMaterial = s_LutTorus->GetMaterial(0)->GetFragmentLightingTableR… in ChangeMaterial()
548 …nw::gfx::res::ResFragmentLightingTable resFragmentLightingLut = resTorusMaterial.GetFragmentShader… in ChangeMaterial()
549 …nw::gfx::res::ResLightingLookupTable resLightingLut = resFragmentLightingLut.GetReflectanceRSample… in ChangeMaterial()
550 nw::gfx::res::ResLookupTable resLut = resLightingLut.GetSampler().Dereference(); in ChangeMaterial()
567 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView()
568 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView()
569 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
571 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView()
588 … s_StartMaterialChangeRenderCommand, nw::gfx::res::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 1); in SubmitView()
604 … s_EndMaterialChangeRenderCommand, nw::gfx::res::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 2); in SubmitView()
614 nw::gfx::RenderElementCompare()); in SubmitView()
645 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
649 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
658 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
676 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
680 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
686 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
688 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
706 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
708 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
712 if (nw::demo::Utility::IsTerminating()) in DemoScene()
726 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
739 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
741 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
752 nw::demo::PadFactory::Finalize(); in nnMain()
754 nw::demo::FinalizeGraphicsSystem(); in nnMain()