Lines Matching refs:nw

38 nw::demo::DemoAllocator s_DeviceAllocator;
66 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
69 nw::demo::SceneSystem* s_SceneSystem = NULL;
70 nw::demo::RenderSystem* s_RenderSystem = NULL;
72 nw::demo::GraphicsDrawing s_GraphicsDrawing;
76 nw::demo::ResourceArray s_Resources;
81 nw::gfx::SceneNode* s_SceneRoot = NULL;
82 nw::gfx::SceneNode* s_ModelRoot = NULL;
84 nw::gfx::Camera* s_BaseCamera = NULL;
85 nw::gfx::Camera* s_LeftCamera = NULL;
86 nw::gfx::Camera* s_RightCamera = NULL;
93 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
100 nw::gfx::SkeletalModel* s_AnimModel = NULL;
102 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
114 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
117 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
121 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
123 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
130 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
133 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
139 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
141 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
156 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
158 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
160 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
162 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
166 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
182 nw::gfx::TransformAnimEvaluator*
190nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
196 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator()
208 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
229 nw::gfx::AnimEvaluator*
237nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateMaterialAnimEvaluator()
243 nw::anim::ResAnim resAnim = resourceSet->resource.GetMaterialAnims(0); in CreateMaterialAnimEvaluator()
251 nw::gfx::AnimEvaluator* evaluator = nw::gfx::AnimEvaluator::Builder() in CreateMaterialAnimEvaluator()
269 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
271 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
277 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
278 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
281nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
285 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
298 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
316 nw::gfx::TransformAnimInterpolator* blender = nw::gfx::TransformAnimInterpolator::Builder() in InitializeSkeletalAnim()
342 InitializeMaterialAnim(nw::gfx::Model* model) in InitializeMaterialAnim()
344 nw::gfx::AnimGroup* animGroup = model->GetMaterialAnimGroup(); in InitializeMaterialAnim()
355 nw::gfx::AnimEvaluator* evaluator0 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim()
368 nw::gfx::AnimEvaluator* evaluator1 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim()
381 nw::gfx::AnimInterpolator* blender = nw::gfx::AnimInterpolator::Builder() in InitializeMaterialAnim()
405 UpdateBlender(nw::gfx::SkeletalModel* model) in UpdateBlender()
415 nw::gfx::AnimObject* skeletalAnimObject = model->GetSkeletalAnimObject(); in UpdateBlender()
416 nw::gfx::TransformAnimInterpolator* skeletalInterpolator = in UpdateBlender()
417 nw::ut::DynamicCast<nw::gfx::TransformAnimInterpolator*>(skeletalAnimObject); in UpdateBlender()
421 nw::demo::Pad* pad = nw::demo::PadFactory::GetPad(); in UpdateBlender()
422 if (pad->IsButtonPress(nw::demo::Pad::BUTTON_LEFT)) in UpdateBlender()
427 if (pad->IsButtonPress(nw::demo::Pad::BUTTON_RIGHT)) in UpdateBlender()
434 s_SkeletalAnimWeight1 = nw::ut::Clamp(s_SkeletalAnimWeight1, 0.0f, 1.0f); in UpdateBlender()
442 nw::gfx::AnimObject* materialAnimObject = model->GetMaterialAnimObject(); in UpdateBlender()
443 nw::gfx::AnimInterpolator* materialInterpolator = in UpdateBlender()
444 nw::ut::DynamicCast<nw::gfx::AnimInterpolator*>(materialAnimObject); in UpdateBlender()
448 nw::demo::Pad* pad = nw::demo::PadFactory::GetPad(); in UpdateBlender()
449 if (pad->IsButtonPress(nw::demo::Pad::BUTTON_UP)) in UpdateBlender()
454 if (pad->IsButtonPress(nw::demo::Pad::BUTTON_DOWN)) in UpdateBlender()
461 s_MaterialAnimWeight1 = nw::ut::Clamp(s_MaterialAnimWeight1, 0.0f, 1.0f); in UpdateBlender()
478 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
490 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
495 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
507 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
512 nw::math::VEC3(20.0f, 15.0f, 20.0f), in BuildCameras()
513 nw::math::VEC3(0.0f, 10.0f, 0.0f), in BuildCameras()
525 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources()
527 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
528 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
529 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
531 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
537 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
539 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
540 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
541 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
544 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
550 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
553 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
554 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
555 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
558 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
567 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
570 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
573 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
576nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
577 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
578 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
581 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
585 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
586 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
610 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
627 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
629 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
642 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
643 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
644 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
684 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
688 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
697 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
725 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
729 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
739 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
741 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
753 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
755 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
759 if (nw::demo::Utility::IsTerminating()) in DemoScene()
765 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
778 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
780 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
791 nw::demo::PadFactory::Finalize(); in nnMain()
793 nw::demo::FinalizeGraphicsSystem(); in nnMain()