Lines Matching refs:m_SkeletalModel
29 m_SkeletalModel( NULL ), in SmModel()
68 m_SkeletalModel = pSkelModel; in SetModel()
158 if ( !m_SkeletalModel ) return; in SetVisible()
159 m_SkeletalModel->SetVisible( visible ); in SetVisible()
181 if ( !m_SkeletalModel ) return; in SwapVisible()
184 if ( m_SkeletalModel->IsVisible() ) in SwapVisible()
186 m_SkeletalModel->SetVisible( false ); in SwapVisible()
195 m_SkeletalModel->SetVisible( true ); in SwapVisible()
207 if ( !m_SkeletalModel ) return false; in IsVisible()
208 return m_SkeletalModel->IsVisible(); in IsVisible()
221 .Create( NULL, nw::gfx::ResSceneObject( m_SkeletalModel->GetResModel() ), m_Allocator ); in Duplicate()
225 .SharedSkeleton( m_SkeletalModel->GetSkeleton() ) in Duplicate()
226 .Create(NULL, nw::gfx::ResSceneObject(m_SkeletalModel->GetResModel()), m_Allocator); in Duplicate()
232 model->m_SkeletalModel = skeletalModel; in Duplicate()
234 model->m_pSceneNode = static_cast<nw::gfx::SceneNode*>(model->m_SkeletalModel); in Duplicate()
270 if ( !m_SkeletalModel ) return false; in SetAnimEvaluatorNo()
272 nw::gfx::AnimGroup* animGroup = m_SkeletalModel->GetSkeletalAnimGroup(); in SetAnimEvaluatorNo()
280 m_SkeletalModel->SetSkeletalAnimObject(m_AnimEvaluatorArray[animEvaluatorNo]); in SetAnimEvaluatorNo()
449 if ( !m_SkeletalModel ) return; in SetVisibleZone()
451 nw::gfx::ResMeshArray meshArray = m_SkeletalModel->GetResMeshes(); in SetVisibleZone()