Lines Matching refs:resource
46 resourceSet->resource = nw::gfx::ResGraphicsFile(&(resourceSet->buffer.front())); in LoadResources()
51 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(vramType | GL_NO_COPY_FCRA… in LoadResources()
52 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(vramType | GL_NO_C… in LoadResources()
53 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(vramType | GL_NO… in LoadResources()
57 nw::gfx::Result result = resourceSet->resource.Setup(allocator); in LoadResources()
208 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateModel()
249 uint resAnimNum = resSet.resource.GetSkeletalAnimsCount(); in CreateModel()
253 nw::anim::ResAnim resAnim = resSet.resource.GetSkeletalAnims(i); in CreateModel()
279 int materialAnimCount = resSet.resource.GetMaterialAnimsCount(); in CreateModel()
282 nw::anim::ResAnim resAnim = resSet.resource.GetMaterialAnims(0); in CreateModel()
361 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateParticle()
386 nw::gfx::ResEmitterArray emitters = resSet.resource.GetEmitters(); in CreateParticle()
470 nw::gfx::ResLightArray lights = resSet.resource.GetLights(); in CreateSceneEnvironment()
491 int lightAnimCount = resSet.resource.GetLightAnimsCount(); in CreateSceneEnvironment()
494 nw::anim::ResAnim resAnim = resSet.resource.GetLightAnims(0); in CreateSceneEnvironment()
533 nw::gfx::ResFogArray fogs = resSet.resource.GetFogs(); in CreateSceneEnvironment()
551 … nw::gfx::ResSceneEnvironmentSettingArray settings = resSet.resource.GetSceneEnvironmentSettings(); in CreateSceneEnvironment()
589 nw::gfx::ResCameraArray cameras = resSet.resource.GetCameras(); in CreateCamera()
622 int cameraAnimCount = resSet.resource.GetCameraAnimsCount(); in CreateCamera()
625 nw::anim::ResAnim resAnim = resSet.resource.GetCameraAnims(i); in CreateCamera()