Lines Matching refs:resSet
197 GfxCtrl::GfxResourceSet resSet; in CreateModel() local
200 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator, vramType ); in CreateModel()
208 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateModel()
249 uint resAnimNum = resSet.resource.GetSkeletalAnimsCount(); in CreateModel()
253 nw::anim::ResAnim resAnim = resSet.resource.GetSkeletalAnims(i); in CreateModel()
279 int materialAnimCount = resSet.resource.GetMaterialAnimsCount(); in CreateModel()
282 nw::anim::ResAnim resAnim = resSet.resource.GetMaterialAnims(0); in CreateModel()
312 isPushed = m_ResourcesArray.push_back( resSet ); in CreateModel()
350 GfxCtrl::GfxResourceSet resSet; in CreateParticle() local
354 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator, vramType ); in CreateParticle()
361 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateParticle()
386 nw::gfx::ResEmitterArray emitters = resSet.resource.GetEmitters(); in CreateParticle()
447 isPushed = m_ResourcesArray.push_back( resSet ); in CreateParticle()
462 GfxCtrl::GfxResourceSet resSet; in CreateSceneEnvironment() local
467 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator ); in CreateSceneEnvironment()
470 nw::gfx::ResLightArray lights = resSet.resource.GetLights(); in CreateSceneEnvironment()
491 int lightAnimCount = resSet.resource.GetLightAnimsCount(); in CreateSceneEnvironment()
494 nw::anim::ResAnim resAnim = resSet.resource.GetLightAnims(0); in CreateSceneEnvironment()
533 nw::gfx::ResFogArray fogs = resSet.resource.GetFogs(); in CreateSceneEnvironment()
551 … nw::gfx::ResSceneEnvironmentSettingArray settings = resSet.resource.GetSceneEnvironmentSettings(); in CreateSceneEnvironment()
570 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSceneEnvironment()
583 GfxCtrl::GfxResourceSet resSet; in CreateCamera() local
586 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator ); in CreateCamera()
589 nw::gfx::ResCameraArray cameras = resSet.resource.GetCameras(); in CreateCamera()
608 bool isPushed = m_ResourcesArray.push_back( resSet ); in CreateCamera()
622 int cameraAnimCount = resSet.resource.GetCameraAnimsCount(); in CreateCamera()
625 nw::anim::ResAnim resAnim = resSet.resource.GetCameraAnims(i); in CreateCamera()