Lines Matching refs:m_Allocator
90 .Create(m_Allocator); in GfxCtrl()
99 .Create( m_Allocator ); in GfxCtrl()
103 .Create( m_Allocator ); in GfxCtrl()
200 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator, vramType ); in CreateModel()
217 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateModel()
261 .Create(m_Allocator); in CreateModel()
292 .Create(m_Allocator); in CreateModel()
351 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateParticle()
354 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator, vramType ); in CreateParticle()
467 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator ); in CreateSceneEnvironment()
477 .CreateObject(m_Allocator, m_DeviceAllocator); in CreateSceneEnvironment()
508 .Create(m_Allocator); in CreateSceneEnvironment()
558 .CreateObject(m_Allocator, m_DeviceAllocator); in CreateSceneEnvironment()
586 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator ); in CreateCamera()
595 .CreateObject(m_Allocator, m_DeviceAllocator); in CreateCamera()
632 .Create(m_Allocator); in CreateCamera()