Lines Matching refs:internal

215 void SoundPlayer::RemoveSoundList( internal::BasicSound* pSound )  in RemoveSoundList()
231 void SoundPlayer::InsertPriorityList( internal::BasicSound* pSound ) in InsertPriorityList()
251 void SoundPlayer::RemovePriorityList( internal::BasicSound* pSound ) in RemovePriorityList()
265 void SoundPlayer::detail_SortPriorityList( internal::BasicSound* pSound ) in detail_SortPriorityList()
284 …static const int TMP_NUM = internal::BasicSound::PRIORITY_MAX - internal::BasicSound::PRIORITY_MIN… in detail_SortPriorityList()
292 internal::BasicSound& front = m_PriorityList.GetFront(); in detail_SortPriorityList()
300 internal::BasicSound& front = tmplist[i].GetFront(); in detail_SortPriorityList()
316 bool SoundPlayer::detail_AppendSound( internal::BasicSound* pSound ) in detail_AppendSound()
326 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_AppendSound()
350 void SoundPlayer::detail_RemoveSound( internal::BasicSound* pSound ) in detail_RemoveSound()
378 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount()
415 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound()
432 void SoundPlayer::detail_AppendPlayerHeap( internal::PlayerHeap* pHeap ) in detail_AppendPlayerHeap()
449 void SoundPlayer::detail_RemovePlayerHeap( internal::PlayerHeap* pHeap ) in detail_RemovePlayerHeap()
463 internal::PlayerHeap*
464 SoundPlayer::detail_AllocPlayerHeap( internal::BasicSound* pSound ) in detail_AllocPlayerHeap()
470 internal::PlayerHeap& playerHeap = m_PlayerHeapList.GetFront(); in detail_AllocPlayerHeap()
492 void SoundPlayer::detail_FreePlayerHeap( internal::BasicSound* pSound ) in detail_FreePlayerHeap()
496 internal::PlayerHeap* pHeap = pSound->GetPlayerHeap(); in detail_FreePlayerHeap()