Lines Matching refs:info
968 SoundArchive::SequenceSoundInfo info; in detail_SetupSoundImpl() local
969 if ( ! m_pSoundArchive->ReadSequenceSoundInfo( soundId, &info ) ) { in detail_SetupSoundImpl()
984 info.bankIds[ i ] = seqInfo->bankIds[ i ]; in detail_SetupSoundImpl()
993 &info, in detail_SetupSoundImpl()
1011 SoundArchive::StreamSoundInfo info; in detail_SetupSoundImpl() local
1012 if ( ! m_pSoundArchive->detail_ReadStreamSoundInfo( soundId, &info ) ) { in detail_SetupSoundImpl()
1023 &info, in detail_SetupSoundImpl()
1043 SoundArchive::WaveSoundInfo info; in detail_SetupSoundImpl() local
1044 if ( ! m_pSoundArchive->detail_ReadWaveSoundInfo( soundId, &info ) ) { in detail_SetupSoundImpl()
1055 &info, in detail_SetupSoundImpl()
1120 const SoundArchive::SequenceSoundInfo* info, in PrepareSequenceSoundImpl() argument
1126 NW_NULL_ASSERT( info ); in PrepareSequenceSoundImpl()
1131 u32 seqOffset = info->startOffset; in PrepareSequenceSoundImpl()
1132 u32 allocTrackBitFlag = info->allocateTrackFlags; in PrepareSequenceSoundImpl()
1201 loadBanks[i].itemId = info->bankIds[ i ]; in PrepareSequenceSoundImpl()
1260 sound->SetChannelPriority( info->channelPriority ); in PrepareSequenceSoundImpl()
1261 sound->SetReleasePriorityFix( info->isReleasePriorityFix ); in PrepareSequenceSoundImpl()
1340 const SoundArchive::StreamSoundInfo* info, in PrepareStreamSoundImpl() argument
1349 info->allocChannelCount, in PrepareStreamSoundImpl()
1350 info->allocTrackCount in PrepareStreamSoundImpl()
1394 info->allocChannelCount, in PrepareStreamSoundImpl()
1395 info->allocTrackCount in PrepareStreamSoundImpl()
1410 info->allocChannelCount, in PrepareStreamSoundImpl()
1411 info->allocTrackCount in PrepareStreamSoundImpl()
1480 const SoundArchive::WaveSoundInfo* info, in PrepareWaveSoundImpl() argument
1485 NW_NULL_ASSERT( info ); in PrepareWaveSoundImpl()
1510 info->index, in PrepareWaveSoundImpl()
1546 static_cast<s32>( info->index ), in PrepareWaveSoundImpl()
1573 sound->SetChannelPriority( info->channelPriority ); in PrepareWaveSoundImpl()
1574 sound->SetReleasePriorityFix( info->isReleasePriorityFix ); in PrepareWaveSoundImpl()
1668 internal::WaveSoundInfo* info, in GetWaveSoundData() argument
1680 if ( ! reader.ReadWaveSoundInfo( info, arg.wsdIndex ) ) in GetWaveSoundData()