Lines Matching refs:VEC2
41 const math::VEC2& Position() const in Position()
43 return *(const math::VEC2 *)&this->x; in Position()
79 math::VEC2* pPt, in GetLTFrameSize()
81 const math::VEC2& basePt, in GetLTFrameSize()
94 math::VEC2 texCds[], in GetLTTexCoord()
103 const math::VEC2 tSz(texSize.width, texSize.height); in GetLTTexCoord()
114 math::VEC2* pPt, in GetRTFrameSize()
116 const math::VEC2& basePt, in GetRTFrameSize()
123 *pPt = VEC2(basePt.x + winSize.width - frameSize.r, basePt.y); in GetRTFrameSize()
131 math::VEC2 texCds[], in GetRTTexCoord()
140 const math::VEC2 tSz(texSize.width, texSize.height); in GetRTTexCoord()
151 math::VEC2* pPt, in GetLBFrameSize()
153 const math::VEC2& basePt, in GetLBFrameSize()
158 *pPt = math::VEC2(basePt.x, basePt.y - frameSize.t); in GetLBFrameSize()
166 math::VEC2 texCds[], in GetLBTexCoord()
175 const math::VEC2 tSz(texSize.width, texSize.height); in GetLBTexCoord()
186 math::VEC2* pPt, in GetRBFrameSize()
188 const math::VEC2& basePt, in GetRBFrameSize()
193 *pPt = math::VEC2(basePt.x + frameSize.l, basePt.y - winSize.height + frameSize.b); in GetRBFrameSize()
201 math::VEC2 texCds[], in GetRBTexCoord()
210 const math::VEC2 tSz(texSize.width, texSize.height); in GetRBTexCoord()
607 const math::VEC2 basePt = GetVtxPos(); in DrawSelf()
630 const math::VEC2& basePt, in DrawContent()
639 …math::VEC2(basePt.x + frameSize.l - m_ContentInflation.l, basePt.y - frameSize.t + m_ContentInflat… in DrawContent()
649 const math::VEC2& basePt, in DrawFrame()
665 math::VEC2 polPt; in DrawFrame()
690 const math::VEC2& basePt, in DrawFrame4()
698 math::VEC2 polPt[WINDOWFRAME_RB + 1]; in DrawFrame4()
732 const math::VEC2& basePt, in DrawFrame8()
939 const math::VEC2 basePt( GetVtxPos() ); in MakeUniformDataSelf()
971 nw::math::VEC2 pos( basePt.x + frameSize.l - m_ContentInflation.l, in MakeUniformDataSelf()
996 math::VEC2 polPt; in MakeUniformDataSelf()
997 math::VEC2 texCds[ texCoordNum ][ VERTEX_MAX ]; in MakeUniformDataSelf()
1163 polPt = math::VEC2(basePt.x + frameSize.l, basePt.y); in MakeUniformDataSelf()
1184 polPt = math::VEC2(basePt.x + GetSize().width - frameSize.r, basePt.y); in MakeUniformDataSelf()
1206 … polPt = math::VEC2(basePt.x + GetSize().width - frameSize.r, basePt.y - frameSize.t); in MakeUniformDataSelf()
1227 …polPt = math::VEC2(basePt.x + GetSize().width - frameSize.r, basePt.y - GetSize().height + frame… in MakeUniformDataSelf()
1248 … polPt = math::VEC2(basePt.x + frameSize.l, basePt.y - GetSize().height + frameSize.b); in MakeUniformDataSelf()
1269 polPt = math::VEC2(basePt.x, basePt.y - GetSize().height + frameSize.b); in MakeUniformDataSelf()
1290 polPt = math::VEC2(basePt.x, basePt.y - frameSize.t); in MakeUniformDataSelf()