Lines Matching refs:loc
268 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uVertexColor); in DrawQuad() local
269 glUniform4f(loc + 0, vtxColors[0].r, vtxColors[0].g, vtxColors[0].b, vtxColors[0].a); in DrawQuad()
270 glUniform4f(loc + 1, vtxColors[1].r, vtxColors[1].g, vtxColors[1].b, vtxColors[1].a); in DrawQuad()
271 glUniform4f(loc + 2, vtxColors[2].r, vtxColors[2].g, vtxColors[2].b, vtxColors[2].a); in DrawQuad()
272 glUniform4f(loc + 3, vtxColors[3].r, vtxColors[3].g, vtxColors[3].b, vtxColors[3].a); in DrawQuad()
284 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uVertexTexCoord0 + i); in DrawQuad() local
285 glUniform4f(loc + 0, texCoords[src][0].x, texCoords[src][0].y, 0.0f, 1.0f); in DrawQuad()
286 glUniform4f(loc + 1, texCoords[src][1].x, texCoords[src][1].y, 0.0f, 1.0f); in DrawQuad()
287 glUniform4f(loc + 2, texCoords[src][2].x, texCoords[src][2].y, 0.0f, 1.0f); in DrawQuad()
288 glUniform4f(loc + 3, texCoords[src][3].x, texCoords[src][3].y, 0.0f, 1.0f); in DrawQuad()
296 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uTransform); in DrawQuad() local
297 glUniform4f(loc, size.width, size.height, basePt.x, basePt.y); in DrawQuad()
322 GLint loc = gres.GetUniformLocation(gres.UNIFORM_uTransform); in DrawQuad_Repeat() local
323 glUniform4f(loc, size.width, size.height, basePt.x, basePt.y); in DrawQuad_Repeat()
454 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_Texture0_samplerType … in SetTextureSamplerType() local
455 glUniform1i(loc, value); in SetTextureSamplerType()
476 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_combineRgb + … in SetTevCombineRgb() local
477 glUniform1i(loc, tevMode[value]); in SetTevCombineRgb()
485 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_combineAlpha … in SetTevCombineAlpha() local
486 glUniform1i(loc, tevMode[value]); in SetTevCombineAlpha()
512 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_srcRgb + inde… in SetTevSrcRgb() local
513 glUniform3iv(loc, 1, ivec); in SetTevSrcRgb()
522 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_srcAlpha + in… in SetTevSrcAlpha() local
523 glUniform3iv(loc, 1, ivec); in SetTevSrcAlpha()
555 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_operandRgb + … in SetTevOperandRgb() local
556 glUniform3iv(loc, 1, ivec); in SetTevOperandRgb()
586 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_operandAlpha … in SetTevOperandAlpha() local
587 glUniform3iv(loc, 1, ivec); in SetTevOperandAlpha()
603 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_scaleRgb + in… in SetTevScaleRgb() local
604 glUniform1f(loc, scale[value]); in SetTevScaleRgb()
612 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_scaleAlpha + … in SetTevScaleAlpha() local
613 glUniform1f(loc, scale[value]); in SetTevScaleAlpha()
627 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_constRgba + i… in SetTevConstRgba() local
628 glUniform4fv(loc, 1, fvec); in SetTevConstRgba()
642 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_constRgba + i… in SetTevConstRgba() local
643 glUniform4fv(loc, 1, fvec); in SetTevConstRgba()
650 … GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv0_bufferColor); in SetTevBufferColor() local
652 loc, in SetTevBufferColor()
669 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_TexEnv1_bufferInput +… in SetTevBufferInput() local
671 loc, in SetTevBufferInput()
686 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_FragOperation_enableA… in SetEnableAlphaTest() local
687 glUniform1i(loc, value? GL_TRUE : GL_FALSE); in SetEnableAlphaTest()
693 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_FragOperation_alphaRe… in SetAlphaRefValue() local
694 glUniform1f(loc, value); in SetAlphaRefValue()
713 …GLint loc = graphicsResource.GetUniformLocation(graphicsResource.UNIFORM_dmp_FragOperation_alphaTe… in SetAlphaTestFunc() local
714 glUniform1i(loc, alphaTest[value]); in SetAlphaTestFunc()