Lines Matching refs:resRefTex
276 ResReferenceTexture resRefTex = ResDynamicCast<ResReferenceTexture>( resTex ); in ResReferenceTexture_Setup() local
278 NW_ASSERT( resRefTex.IsValid() ); in ResReferenceTexture_Setup()
279 NW_ASSERT( resRefTex.GetTargetTexture().IsValid() ); in ResReferenceTexture_Setup()
281 switch(resRefTex.GetTargetTexture().ref().typeInfo) in ResReferenceTexture_Setup()
285 ResImageTexture_Setup(resRefTex.GetTargetTexture()); in ResReferenceTexture_Setup()
290 ResCubeTexture_Setup(resRefTex.GetTargetTexture()); in ResReferenceTexture_Setup()
295 ResReferenceTexture_Setup(resRefTex.GetTargetTexture()); in ResReferenceTexture_Setup()
300 ResProceduralTexture_Setup(resRefTex.GetTargetTexture()); in ResReferenceTexture_Setup()
305 ResShadowTexture_Setup(resRefTex.GetTargetTexture()); in ResReferenceTexture_Setup()
404 ResReferenceTexture resRefTex = ResDynamicCast<ResReferenceTexture>( resTex ); in ResReferenceTexture_Cleanup() local
406 NW_ASSERT( resRefTex.IsValid() ); in ResReferenceTexture_Cleanup()