Lines Matching refs:i

145     for (int i = 0; i < resBinaryShader.GetShaderKindsCount(); i++)  in ResBinaryShader_Setup()  local
148 GLuint shader = glCreateShader(resBinaryShader.GetShaderKinds(i)); in ResBinaryShader_Setup()
152 resBinaryShader.SetShaderObjects(i, shader); in ResBinaryShader_Setup()
182 for (int i = 0; i < resBinaryShader.GetDescriptionsCount(); i++) in ResBinaryShader_Setup() local
184 ResShaderProgramDescription description = resBinaryShader.GetDescriptions(i); in ResBinaryShader_Setup()
186 s32 vertexIndex = resBinaryShader.GetDescriptions(i).GetVertexShaderIndex(); in ResBinaryShader_Setup()
191 s32 geometryIndex = resBinaryShader.GetDescriptions(i).GetGeometryShaderIndex(); in ResBinaryShader_Setup()
198 resBinaryShader.GetDescriptions(i).SetVertexShaderObject( vertexShader ); in ResBinaryShader_Setup()
199 resBinaryShader.GetDescriptions(i).SetGeometryShaderObject( geometryShader ); in ResBinaryShader_Setup()
200 resBinaryShader.GetDescriptions(i).Setup(allocator); in ResBinaryShader_Setup()
253 for (int i = 0; i < resBinaryShader.GetShaderObjectsCount(); i++) in Cleanup() local
255 u32 shaderObject = resBinaryShader.GetShaderObjects(i); in Cleanup()
261 resBinaryShader.SetShaderObjects(i, 0); in Cleanup()
293 for (int i = 0; i < symbolsCount; ++i) in Setup() local
295 ResShaderSymbol resShaderSymbol = this->GetSymbols(i); in Setup()
365 for (int i = 0; i < symbolsCount; ++i) in Cleanup() local
367 ResShaderSymbol resShaderSymbol = this->GetSymbols(i); in Cleanup()
479 for (int i = 0; i < this->GetAttributeSymbolsCount(); ++i) in AttachProgram() local
481 if (const char* symbol = this->GetAttributeSymbols(i)) in AttachProgram()