Lines Matching refs:ResBinaryShader
41 ResBinaryShader
48 case ResBinaryShader::TYPE_INFO: in Dereference()
50 return ResStaticCast<ResBinaryShader>(*this); in Dereference()
63 return ResBinaryShader( NULL ); in Dereference()
70 const ResBinaryShader
77 case ResBinaryShader::TYPE_INFO: in Dereference()
79 return ResStaticCast<ResBinaryShader>(*this); in Dereference()
92 return ResBinaryShader( NULL ); in Dereference()
108 case ResBinaryShader::TYPE_INFO: in Setup()
131 ResBinaryShader resBinaryShader = ResDynamicCast<ResBinaryShader>(resShader); in ResBinaryShader_Setup()
216 ResBinaryShader binaryShader = ResDynamicCast<ResBinaryShader>(resRefShader.GetTargetShader()); in ResReferenceShader_Setup()
229 ResBinaryShader resBinaryShader = ResDynamicCast<ResBinaryShader>(*this); in Cleanup()
276 NW_ASSERT( allocator == ResBinaryShader(this->GetOwnerShaderData()).ref().m_CommandAllocator ); in Setup()
332 ResBinaryShader ownerShader = ResBinaryShader( this->GetOwnerShaderData() ); in Setup()
397 … os::IAllocator* allocator = ResBinaryShader(this->GetOwnerShaderData()).ref().m_CommandAllocator; in Cleanup()