Lines Matching refs:i
43 for ( int i = 0; i < shapeNum; ++i ) in Setup() local
45 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup()
47 result |= this->GetShapes( i ).Setup(allocator); in Setup()
52 for ( int i = 0; i < materialNum; ++i ) in Setup() local
54 … if (!ut::CheckFlag(this->GetMaterials( i ).GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP)) in Setup()
56 result |= this->GetMaterials( i ).Setup(allocator, graphicsFile); in Setup()
66 for ( int i = 0; i < meshNum; ++ i ) in Setup() local
68 ResMesh mesh = this->GetMeshes( i ); in Setup()
85 for ( int i = 0; i < shapeNum; ++i ) in Cleanup() local
87 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup()
89 this->GetShapes( i ).Cleanup(); in Cleanup()
94 for ( int i = 0; i < materialNum; ++i ) in Cleanup() local
96 this->GetMaterials( i ).Cleanup(); in Cleanup()
100 for ( int i = 0; i < meshNum; ++ i ) in Cleanup() local
102 this->GetMeshes( i ).Cleanup(); in Cleanup()