Lines Matching refs:graphicsFile
31 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
33 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup()
43 result |= this->SetupTextures(allocator, *this, graphicsFile); in Setup()
49 result |= this->SetupShader(allocator, this->GetShader(), graphicsFile); in Setup()
57 Result resultFragmentShader = resFragmentShader.Setup(allocator, graphicsFile); in Setup()
110 …al::SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile graphicsFile) in SetupTextures() argument
133 result |= resTextureMapper.Setup(allocator, graphicsFile); in SetupTextures()
219 result |= resMaterial.GetProceduralTextureMapper().Setup(allocator, graphicsFile); in SetupTextures()
334 ResGraphicsFile graphicsFile in SetupShader() argument
354 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in SetupShader()
375 result |= setupShader.Setup(allocator, graphicsFile); in SetupShader()