Lines Matching refs:ResMaterial
27 SetupTextureCoordinators(ResMaterial resMaterial);
31 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
80 ResMaterial::Cleanup() in Cleanup()
110 ResMaterial::SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile grap… in SetupTextures()
230 static Result SetupTextureCoordinators(ResMaterial resMaterial) in SetupTextureCoordinators()
236 ResMaterial::TextureCoordinateConfig config = resMaterial.GetTextureCoordinateConfig(); in SetupTextureCoordinators()
252 else if (config == ResMaterial::CONFIG_0120 || config == ResMaterial::CONFIG_0110) in SetupTextureCoordinators()
269 if (config == ResMaterial::CONFIG_0111) in SetupTextureCoordinators()
276 … else if (config == ResMaterial::CONFIG_0110 || config == ResMaterial::CONFIG_0112) in SetupTextureCoordinators()
283 else if (config == ResMaterial::CONFIG_0121) in SetupTextureCoordinators()
295 if (config == ResMaterial::CONFIG_0122) in SetupTextureCoordinators()
302 else if (config == ResMaterial::CONFIG_0120 || config == ResMaterial::CONFIG_0121) in SetupTextureCoordinators()
309 else if (config == ResMaterial::CONFIG_0112) in SetupTextureCoordinators()
331 ResMaterial::SetupShader( in SetupShader()
398 ResMaterial::SetShader(ResShader resShader) in SetShader()
407 ResMaterial::CacheUserUniformIndex(ResShaderSymbolArray symbols) in CacheUserUniformIndex()
434 ResMaterial::CalcFragmentLightingTableHash() in CalcFragmentLightingTableHash()