Lines Matching refs:index
75 int index = 0; in UpdateWorld() local
81 …:MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++matrix, ++index) in UpdateWorld()
83 skeleton->PreCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
86 …if (pose.GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_… in UpdateWorld()
88 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld()
114 worldPose.GetTransform(index), in UpdateWorld()
115 *pose.GetTransform(index), in UpdateWorld()
121 skeleton->PostCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
126 …:MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++matrix, ++index) in UpdateWorld()
128 skeleton->PreCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
131 …if ( pose.GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION… in UpdateWorld()
133 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld()
159 worldPose.GetTransform(index), in UpdateWorld()
160 *pose.GetTransform(index), in UpdateWorld()
165 skeleton->PostCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
170 …:MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++matrix, ++index) in UpdateWorld()
172 skeleton->PreCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
175 …if ( pose.GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION… in UpdateWorld()
177 ResBone bone = resSkeleton.GetBones(index); in UpdateWorld()
203 worldPose.GetTransform(index), in UpdateWorld()
204 *pose.GetTransform(index), in UpdateWorld()
209 skeleton->PostCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
232 int index = 0; in UpdateView() local
234 …:MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++matrix, ++index) in UpdateView()
236 if ( !pose.GetTransform(index)->IsEnabledFlagsOr( in UpdateView()
243 ResBone bone = resSkeleton.GetBones(index); in UpdateView()
252 CalculatedTransform* worldTransform = worldPose.GetTransform(index); in UpdateView()
253 CalculatedTransform* localTransform = pose.GetTransform(index); in UpdateView()
290 skeleton->SkiningMatrixPose().GetMatrix(index), in UpdateView()