Lines Matching refs:animGroup
160 AnimGroup* animGroup = AnimGroup::Builder() in CreateSkeletalAnimGroup() local
166 if (animGroup == NULL) in CreateSkeletalAnimGroup()
173 const int animMemberCount = animGroup->GetMemberCount(); in CreateSkeletalAnimGroup()
177 animGroup->GetResAnimGroupMember(memberIdx); in CreateSkeletalAnimGroup()
183 animGroup->SetTargetObjectIndex(memberIdx, boneIdx); in CreateSkeletalAnimGroup()
184 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()
187 animGroup->SetTargetObject(memberIdx, object); in CreateSkeletalAnimGroup()
191 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateSkeletalAnimGroup()
192 m_SkeletalAnimGroup = animGroup; in CreateSkeletalAnimGroup()
195 SetupAnimGroup(animGroup, m_FullBakedAnimEnabled); in CreateSkeletalAnimGroup()
251 SkeletalModel::SetupAnimGroup(AnimGroup* animGroup, bool fullBakedAnimEnabled) const in SetupAnimGroup() argument
253 const int animMemberCount = animGroup->GetMemberCount(); in SetupAnimGroup()
257 animGroup->GetResAnimGroupMember(memberIdx); in SetupAnimGroup()
268 animGroup->SetTargetPtr(memberIdx, target); in SetupAnimGroup()
274 animGroup->SetTargetPtr(memberIdx, target); in SetupAnimGroup()