Lines Matching refs:u32

30     const u32* binary = m_pShaderBinary;  in AnalyzeBinary()
52 const u32* packageInfo = binary; in AnalyzeBinary()
57 m_pInstruction = static_cast<const u32*>( ut::AddOffsetToPtr( packageInfo, *binary ) ); in AnalyzeBinary()
63 const u32* swizzle = static_cast<const u32*>( ut::AddOffsetToPtr( packageInfo, *binary ) ); in AnalyzeBinary()
84 size += sizeof(u32) * 2; in GetCommonCommandSize()
99 size += 2 * sizeof(u32); // PutEnableMirroringShaderSetting の分 in GetShaderProgramCommandSize()
119 u32 vertexInstructionCount = ut::Min( m_InstructionCount, u32(VS_INSTRUCTION_MAX) ); in GetProgramCommandSize()
123 size += 2 * sizeof(u32); in GetProgramCommandSize()
125 size += 2 * sizeof(u32); in GetProgramCommandSize()
129 size += 2 * sizeof(u32); in GetProgramCommandSize()
131 size += 2 * sizeof(u32); in GetProgramCommandSize()
143 size += 2 * sizeof(u32); in GetSwizzleCommandSize()
148 size += 2 * sizeof(u32); in GetSwizzleCommandSize()
180 u32 value[4]; in GetConstRegCommandSize()
199 size += INT_COMMAND_SIZE * sizeof(u32); in GetConstRegCommandSize()
203 size += FLOAT_COMMAND_SIZE * sizeof(u32); in GetConstRegCommandSize()
224u32 geometrySettingCommandSize = (GEOMETRY_SETTING_COMMAND_SIZE - (hasGeometry ? 0 : 2)) * sizeof( in GetOutAttrCommandSize()
227 size += SHADER_PROGRAM_COMMAND_SIZE * sizeof(u32); in GetOutAttrCommandSize()
231 size += GEOMETRY_COMMAND_SIZE * sizeof(u32); in GetOutAttrCommandSize()
241 ShaderBinaryInfo::BuildCommonCommand( u32* bufferAddress, u32 bufferSize ) const in BuildCommonCommand()
284 u32 vertexInstructionCount = ut::Min( m_InstructionCount, u32(VS_INSTRUCTION_MAX) ); in BuildProgramCommand()
286 const u32 VS_COMMAND[] = in BuildProgramCommand()
300 const u32 VS_RENEWAL_COMMAND[] = in BuildProgramCommand()
310 const u32 GS_COMMAND[] = in BuildProgramCommand()
324 const u32 GS_RENEWAL_COMMAND[] = in BuildProgramCommand()
343 const u32 COMMAND[] = in BuildSwizzleCommand()
361 const u32 GS_COMMAND[] = in BuildSwizzleCommand()
383 …::BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferSiz… in BuildShaderProgramCommand()
436 u32 regFloat = PICA_REG_VS_FLOAT_ADDR; // 0x2c0 in BuildConstRegCommand()
437 u32 regInteger = PICA_REG_VS_INT0; // 0x2b1 in BuildConstRegCommand()
453 u32 value[4]; in BuildConstRegCommand()
465 const u32* value = info.value; in BuildConstRegCommand()
474 const u32 COMMAND[] = in BuildConstRegCommand()
487 const u32 COMMAND[] = in BuildConstRegCommand()
511 u32 vertexOutputMask; in BuildOutAttrCommand()
512 u32 vertexOutputNum; in BuildOutAttrCommand()
513 u32 shaderOutputMask; in BuildOutAttrCommand()
514 u32 shaderOutputNum; in BuildOutAttrCommand()
515 u32 shaderOutputMap[7]; in BuildOutAttrCommand()
516 u32 clockControl = 0x01030703; // クロック制御はひとまず全て有効。 in BuildOutAttrCommand()
517 u32 vertexEntry; in BuildOutAttrCommand()
518 u32 geometryInputNum; in BuildOutAttrCommand()
519 u32 geometryEntry; in BuildOutAttrCommand()
527 u32 GEOMETRY_SETTING_COMMAND[] = in BuildOutAttrCommand()
542 u32 geometryMode = this->GetGeometryDataMode( geometryIndex ); in BuildOutAttrCommand()
555 u32 geomMainVertexNum = this->GetGeometryMainVertexNum( geometryIndex ); in BuildOutAttrCommand()
564 u32 geomPatchSize = this->GetGeometryPatchSize( geometryIndex ); in BuildOutAttrCommand()
565 u32 geomStartIndex = this->GetGeometryStartIndex( geometryIndex ); in BuildOutAttrCommand()
579 const u32 SHADER_PROGRAM_COMMAND[] = in BuildOutAttrCommand()
595u32 geometrySettingCommandSize = sizeof(GEOMETRY_SETTING_COMMAND) - sizeof(u32) * (hasGeometry ? 0… in BuildOutAttrCommand()
602 const u32 GEOMETRY_COMMAND[] = in BuildOutAttrCommand()
617 const u32 COMMAND[] = in PutEnableMirroringShaderSetting()
631 u32 regAddr, in PutLoadCommand()
632 const u32* src, in PutLoadCommand()
633 u32 count in PutLoadCommand()
638 u32 restCount = count; in PutLoadCommand()
639 u32 index = 0; in PutLoadCommand()
643 u32 countPerCommand = ut::Min( restCount, u32(WRITE_MAX) ); in PutLoadCommand()
645 const u32 COMMAND[] = in PutLoadCommand()
652 buffer.Write( &src[index + 1], (countPerCommand - 1) * sizeof(u32) ); in PutLoadCommand()
671 ShaderBinaryInfo::GetLoadCommandSize(u32 count) const in GetLoadCommandSize()
676 u32 restCount = count; in GetLoadCommandSize()
680 u32 countPerCommand = ut::Min( restCount, u32(WRITE_MAX) ); in GetLoadCommandSize()
682 commandSize += 2 * sizeof(u32); in GetLoadCommandSize()
683 commandSize += (countPerCommand - 1) * sizeof(u32); in GetLoadCommandSize()
687 commandSize += sizeof(u32); in GetLoadCommandSize()