Lines Matching refs:buffer

243     SafeBuffer buffer(bufferAddress, bufferSize);  in BuildCommonCommand()  local
256 this->PutEnableMirroringShaderSetting( buffer, false ); in BuildCommonCommand()
260 this->PutEnableMirroringShaderSetting( buffer, true ); in BuildCommonCommand()
263 this->BuildSwizzleCommand( buffer ); in BuildCommonCommand()
264 this->BuildProgramCommand( buffer ); in BuildCommonCommand()
266 return buffer.UsedSize(); in BuildCommonCommand()
273 ShaderBinaryInfo::BuildProgramCommand( SafeBuffer& buffer ) const in BuildProgramCommand()
292 buffer.Write( &VS_COMMAND[0], sizeof(VS_COMMAND) ); in BuildProgramCommand()
295 this->PutLoadCommand( buffer, in BuildProgramCommand()
306 buffer.Write( &VS_RENEWAL_COMMAND[0], sizeof(VS_RENEWAL_COMMAND) ); in BuildProgramCommand()
316 buffer.Write( &GS_COMMAND[0], sizeof(GS_COMMAND) ); in BuildProgramCommand()
319 this->PutLoadCommand( buffer, in BuildProgramCommand()
330 buffer.Write( &GS_RENEWAL_COMMAND[0], sizeof(GS_RENEWAL_COMMAND) ); in BuildProgramCommand()
338 ShaderBinaryInfo::BuildSwizzleCommand( SafeBuffer& buffer ) const in BuildSwizzleCommand()
349 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in BuildSwizzleCommand()
354 this->PutLoadCommand( buffer, in BuildSwizzleCommand()
367 buffer.Write( &GS_COMMAND[0], sizeof(GS_COMMAND) ); in BuildSwizzleCommand()
372 this->PutLoadCommand( buffer, in BuildSwizzleCommand()
385 SafeBuffer buffer(bufferAddress, bufferSize); in BuildShaderProgramCommand() local
394 this->PutEnableMirroringShaderSetting( buffer, true ); in BuildShaderProgramCommand()
398 this->PutEnableMirroringShaderSetting( buffer, false ); in BuildShaderProgramCommand()
401 this->BuildConstRegCommand( buffer, vertexIndex ); in BuildShaderProgramCommand()
405 this->BuildConstRegCommand( buffer, geometryIndex ); in BuildShaderProgramCommand()
408 this->BuildOutAttrCommand( buffer, vertexIndex, geometryIndex ); in BuildShaderProgramCommand()
410 return buffer.UsedSize(); in BuildShaderProgramCommand()
417 ShaderBinaryInfo::BuildPrepareCommand( SafeBuffer& buffer ) const in BuildPrepareCommand()
419 NW_UNUSED_VARIABLE(buffer); in BuildPrepareCommand()
432 ShaderBinaryInfo::BuildConstRegCommand( SafeBuffer& buffer, s32 shaderIndex ) const in BuildConstRegCommand() argument
480 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in BuildConstRegCommand()
497 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in BuildConstRegCommand()
507 ShaderBinaryInfo::BuildOutAttrCommand( SafeBuffer& buffer, s32 vertexIndex, s32 geometryIndex ) con… in BuildOutAttrCommand() argument
596 buffer.Write( &GEOMETRY_SETTING_COMMAND[0], geometrySettingCommandSize ); in BuildOutAttrCommand()
597 buffer.Write( &SHADER_PROGRAM_COMMAND[0], sizeof(SHADER_PROGRAM_COMMAND) ); in BuildOutAttrCommand()
609 buffer.Write( &GEOMETRY_COMMAND[0], sizeof(GEOMETRY_COMMAND) ); in BuildOutAttrCommand()
615 ShaderBinaryInfo::PutEnableMirroringShaderSetting(SafeBuffer& buffer, bool enableMirroring) const in PutEnableMirroringShaderSetting() argument
623 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in PutEnableMirroringShaderSetting()
630 SafeBuffer& buffer, in PutLoadCommand() argument
651 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in PutLoadCommand()
652 buffer.Write( &src[index + 1], (countPerCommand - 1) * sizeof(u32) ); in PutLoadCommand()
656 buffer.Write( 0 ); // パディング挿入 in PutLoadCommand()