Lines Matching refs:resSetting

40     ResSceneEnvironmentSetting resSetting = ResDynamicCast<ResSceneEnvironmentSetting>(resource);  in Create()  local
41 NW_ASSERT(resSetting.IsValid()); in Create()
42 NW_ASSERT( internal::ResCheckRevision( resSetting ) ); in Create()
49 resSetting, in Create()
52 setting->CreateEnvironmentArray(allocator, resSetting); in Create()
59 …ntSetting::CreateEnvironmentArray(os::IAllocator* allocator, ResSceneEnvironmentSetting resSetting) in CreateEnvironmentArray() argument
61 if (resSetting.GetLightSetsCount() != 0) in CreateEnvironmentArray()
63 … void* lightSetsMemory = allocator->Alloc(sizeof(LightSetBinder) * resSetting.GetLightSetsCount()); in CreateEnvironmentArray()
64 …m_LightSets = ut::MoveArray<LightSetBinder>(lightSetsMemory, resSetting.GetLightSetsCount(), alloc… in CreateEnvironmentArray()
65 m_LightSets.resize(resSetting.GetLightSetsCount()); in CreateEnvironmentArray()
67 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in CreateEnvironmentArray()
70 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray()
80 if (resSetting.GetCamerasCount() != 0) in CreateEnvironmentArray()
82 void* camerasMemory = allocator->Alloc(sizeof(CameraBinder) * resSetting.GetCamerasCount()); in CreateEnvironmentArray()
84 … m_Cameras = ut::MoveArray<CameraBinder>(camerasMemory, resSetting.GetCamerasCount(), allocator); in CreateEnvironmentArray()
87 if (resSetting.GetFogsCount() != 0) in CreateEnvironmentArray()
89 void* fogsMemory = allocator->Alloc(sizeof(FogBinder) * resSetting.GetFogsCount()); in CreateEnvironmentArray()
91 m_Fogs = ut::MoveArray<FogBinder>(fogsMemory, resSetting.GetFogsCount(), allocator); in CreateEnvironmentArray()
99 …ResSceneEnvironmentSetting resSetting = ResStaticCast<ResSceneEnvironmentSetting>(this->GetResScen… in ResolveReference() local
100 NW_ASSERT(resSetting.IsValid()); in ResolveReference()
102 ResReferenceSceneObjectArray::iterator cameraEnd = resSetting.GetCameras().end(); in ResolveReference()
103 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference()
124 ResReferenceSceneObjectArray::iterator fogEnd = resSetting.GetFogs().end(); in ResolveReference()
125 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetFogs().begin(); in ResolveReference()
147 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in ResolveReference()
148 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in ResolveReference()