Lines Matching refs:node
115 SceneNode* node = SceneNode::Create( in BuildSceneObject() local
117 object = node; in BuildSceneObject()
144 TransformNode* node = TransformNode::Create( in BuildSceneObject() local
149 object = node; in BuildSceneObject()
179 Model* node = Model::Create( in BuildSceneObject() local
184 object = node; in BuildSceneObject()
213 SkeletalModel* node = builder.Create(parent, resource, allocator); in BuildSceneObject() local
214 object = node; in BuildSceneObject()
249 ParticleModel* node = ParticleModel::Create( in BuildSceneObject() local
255 object = node; in BuildSceneObject()
281 ParticleEmitter* node = ParticleEmitter::Create( in BuildSceneObject() local
286 object = node; in BuildSceneObject()
313 FragmentLight* node = FragmentLight::Create( in BuildSceneObject() local
318 object = node; in BuildSceneObject()
346 VertexLight* node = VertexLight::Create( in BuildSceneObject() local
351 object = node; in BuildSceneObject()
378 AmbientLight* node = AmbientLight::Create( in BuildSceneObject() local
383 object = node; in BuildSceneObject()
410 HemiSphereLight* node = HemiSphereLight::Create( in BuildSceneObject() local
415 object = node; in BuildSceneObject()
441 Fog* node = Fog::Create( in BuildSceneObject() local
446 object = node; in BuildSceneObject()
473 Camera* node = Camera::Create( in BuildSceneObject() local
478 object = node; in BuildSceneObject()
500 SceneEnvironmentSetting* node = SceneEnvironmentSetting::Create( in BuildSceneObject() local
504 object = node; in BuildSceneObject()