Lines Matching refs:m_SceneEnvironment

138   m_SceneEnvironment(description),  in RenderContext()
199 m_SceneEnvironment.Reset(); in ResetState()
229 m_SceneEnvironment.m_Camera = NULL; in ResetState()
230 m_SceneEnvironment.m_CameraIndex = -1; in ResetState()
240 m_SceneEnvironment.Reset(); in ResetState()
467 this->m_SceneEnvironment.SetAllFlagsDirty( true ); in ActivateShaderProgram()
493 this->m_SceneEnvironment.SetActiveLightSet(resMaterial.GetLightSetIndex()); in ActivateSceneEnvironment()
495 if (this->m_SceneEnvironment.IsFragmentLightsDirty()) in ActivateSceneEnvironment()
500 if (this->m_SceneEnvironment.IsHemiSphereLightDirty()) in ActivateSceneEnvironment()
505 if (this->m_SceneEnvironment.IsVertexLightsDirty()) in ActivateSceneEnvironment()
510 this->m_SceneEnvironment.SetActiveFog(resMaterial.GetFogIndex()); in ActivateSceneEnvironment()
512 if (this->m_SceneEnvironment.IsFogDirty()) in ActivateSceneEnvironment()
517 this->m_SceneEnvironment.SetAllFlagsDirty(false); in ActivateSceneEnvironment()
525 if (this->m_SceneEnvironment.GetActiveFog() != NULL) in ActivateFog()
527 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().IsValid()); in ActivateFog()
528 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().GetFogSampler().IsValid()); in ActivateFog()
530 ResFog resFog = m_SceneEnvironment.GetActiveFog()->GetResFog(); in ActivateFog()
566 const HemiSphereLight* hemiSphereLight = m_SceneEnvironment.GetHemiSphereLight(); in ActivateHemiSphereLight()
604 int lightCount = this->m_SceneEnvironment.GetFragmentLightCount(); in ActivateFragmentLights()
608 const FragmentLight* light = this->m_SceneEnvironment.GetFragmentLight(i); in ActivateFragmentLights()
722 int size = this->m_SceneEnvironment.GetVertexLightCount(); in ActivateVertexLights()
741 this->ActivateVertexLight(i, m_SceneEnvironment.GetVertexLight(i)); in ActivateVertexLights()