Lines Matching refs:camera
298 RenderContext::SetCameraMatrix(Camera* camera, bool isForce) in SetCameraMatrix() argument
300 if (m_CameraCache != camera || isForce) in SetCameraMatrix()
302 m_CameraCache = camera; in SetCameraMatrix()
305 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix()
307 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix()
310 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix()
312 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix()
586 const Camera* camera = this->GetActiveCamera(); in ActivateHemiSphereLight() local
587 NW_NULL_ASSERT(camera); in ActivateHemiSphereLight()
589 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateHemiSphereLight()
626 Camera* camera = this->GetActiveCamera(); in ActivateFragmentLight() local
627 NW_NULL_ASSERT(camera); in ActivateFragmentLight()
629 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateFragmentLight()
759 Camera* camera = this->GetActiveCamera(); in ActivateVertexLight() local
760 NW_NULL_ASSERT(camera); in ActivateVertexLight()
762 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateVertexLight()