Lines Matching refs:RenderContext
69 const ut::FloatColor RenderContext::NULL_AMBIENT = ut::FloatColor();
72 RenderContext*
73 RenderContext::Builder::Create( in Create()
79 void* renderContextMemory = allocator->Alloc(sizeof(RenderContext)); in Create()
113 return new(renderContextMemory) RenderContext( in Create()
121 RenderContext::RenderContext( in RenderContext() function in nw::gfx::RenderContext
148 RenderContext::SetRenderTarget( in SetRenderTarget()
172 RenderContext::SetRenderTarget( in SetRenderTarget()
193 RenderContext::ResetState() in ResetState()
210 RenderContext::ResetState(s32 resetStateMode, s32 hashMask) in ResetState()
212 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MODEL_CACHE)) in ResetState()
217 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL)) in ResetState()
222 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL_CACHE)) in ResetState()
227 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_ACTIVE_CAMERA)) in ResetState()
233 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_CAMERA_CACHE)) in ResetState()
238 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SCENE_ENVIRONMENT)) in ResetState()
243 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SHADER_PROGRAM)) in ResetState()
249 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_LOOK_UP_TABLE)) in ResetState()
254 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_HASH)) in ResetState()
259 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_VERTEX_ATTRIBUTE)) in ResetState()
267 RenderContext::ClearBuffer( in ClearBuffer()
298 RenderContext::SetCameraMatrix(Camera* camera, bool isForce) in SetCameraMatrix()
318 RenderContext::SetModelMatrixForModel(Model* model) in SetModelMatrixForModel()
331 RenderContext::SetModelMatrixForSkeletalModel(SkeletalModel* skeletalModel) in SetModelMatrixForSkeletalModel()
366 RenderContext::ActivateContext(IMaterialActivator* userMaterialActivator) in ActivateContext()
382 RenderContext::ActivateParticleContext() in ActivateParticleContext()
419 RenderContext::ActivateVertexAttribute( ResMesh mesh ) in ActivateVertexAttribute()
441 RenderContext::ActivateShaderProgram() in ActivateShaderProgram()
443 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_SHADER)) in ActivateShaderProgram()
483 RenderContext::ActivateSceneEnvironment() in ActivateSceneEnvironment()
485 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_SCENEENVIRONMENT)) in ActivateSceneEnvironment()
523 RenderContext::ActivateFog() in ActivateFog()
564 RenderContext::ActivateHemiSphereLight() in ActivateHemiSphereLight()
601 RenderContext::ActivateFragmentLights() in ActivateFragmentLights()
618 RenderContext::ActivateFragmentLight(int index, const FragmentLight* light) in ActivateFragmentLight()
720 RenderContext::ActivateVertexLights() in ActivateVertexLights()
748 RenderContext::ActivateVertexLight(int index, const VertexLight* light) in ActivateVertexLight()
846 RenderContext::TransformToViewCoordinate( in TransformToViewCoordinate()
865 RenderContext::RenderPrimitive( in RenderPrimitive()