Lines Matching refs:IsValid
339 NW_ASSERT(resSkeleton.IsValid()); in SetModelMatrixForSkeletalModel()
447 NW_ASSERT(description.IsValid()); in ActivateShaderProgram()
455 if ( previousDescription.IsValid() && in ActivateShaderProgram()
527 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().IsValid()); in ActivateFog()
528 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().GetFogSampler().IsValid()); in ActivateFog()
573 NW_ASSERT(resLight.IsValid()); in ActivateHemiSphereLight()
621 NW_ASSERT(resLight.IsValid()); in ActivateFragmentLight()
650 && resLight.GetDistanceSampler().IsValid() ) in ActivateFragmentLight()
674 …NW_ASSERTMSG(resLight.GetAngleSampler().IsValid(), "The spot light must contain angle sampler(look… in ActivateFragmentLight()
675 …NW_ASSERTMSG(resLight.GetAngleSampler().GetSampler().IsValid(), "The spot light must contain angle… in ActivateFragmentLight()
677 if (resLight.GetAngleSampler().IsValid()) in ActivateFragmentLight()
687 && resLight.GetDistanceSampler().IsValid()) in ActivateFragmentLight()
757 NW_ASSERT(resLight.IsValid()); in ActivateVertexLight()
869 NW_ASSERT(primitive.IsValid()); in RenderPrimitive()