Lines Matching refs:value

1012                 const f32 value = floatInitializer.GetImmediateValue();  in InitializeParticles()  local
1020 storagePtr[index] = value; in InitializeParticles()
1035 const nw::math::VEC2 value = vec2Initializer.GetImmediateValue(); in InitializeParticles() local
1043 storagePtr[index] = value; in InitializeParticles()
1060 const nw::math::VEC3 value = vec3Initializer.GetImmediateValue(); in InitializeParticles() local
1068 storagePtr[index] = value; in InitializeParticles()
1093 f32 value = baseValue; in InitializeParticles() local
1097 value += value * this->m_ParticleRandom.NextFloatSignedOne() * random; in InitializeParticles()
1100 storagePtr[index] = value; in InitializeParticles()
1364 nw::math::VEC3 value(baseValue); in InitializeParticles() local
1371 value.x += value.x * floatRandom; in InitializeParticles()
1372 value.y += value.y * floatRandom; in InitializeParticles()
1373 value.z += value.z * floatRandom; in InitializeParticles()
1376 storagePtr[index] = value; in InitializeParticles()
1401 nw::math::VEC3 value(baseValue); in InitializeParticles() local
1407 value.x += value.x * floatRandom; in InitializeParticles()
1414 value.y += value.y * floatRandom; in InitializeParticles()
1421 value.z += value.z * floatRandom; in InitializeParticles()
1424 storagePtr[index] = value; in InitializeParticles()
1495 f32 value = minValue + this->m_ParticleRandom.Next((int)(diff + 1)); in InitializeParticles() local
1497 storagePtr[index] = value; in InitializeParticles()
1499 limit[index] = -(time + value); in InitializeParticles()
1678 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater() local
1683 value = value + (nextValue - value) * interpFactor; in ParticleFloatImmediateUpdater()
1686 storagePtr[index] = value; in ParticleFloatImmediateUpdater()
1735 u32 value; in ParticleFloatImmediate4KeyUpdater() local
1740 value = value2 * difftime / lifeParam + value0; in ParticleFloatImmediate4KeyUpdater()
1742 value = value2 * ftime.GetFloat32Value() + value0; in ParticleFloatImmediate4KeyUpdater()
1747 value = value1; in ParticleFloatImmediate4KeyUpdater()
1752 value = value3 * ftime + value4; in ParticleFloatImmediate4KeyUpdater()
1754 value = value3 * ftime.GetFloat32Value() + value4; in ParticleFloatImmediate4KeyUpdater()
1758 storagePtr[index] = (f32)value / 65535.f; in ParticleFloatImmediate4KeyUpdater()
1774 u32 value; in ParticleFloatImmediate4KeyUpdater() local
1779 value = value2 * difftime / life[index] + value0; in ParticleFloatImmediate4KeyUpdater()
1781 value = value2 * ftime.GetFloat32Value() + value0; in ParticleFloatImmediate4KeyUpdater()
1786 value = value1; in ParticleFloatImmediate4KeyUpdater()
1791 value = value3 * ftime + value4; in ParticleFloatImmediate4KeyUpdater()
1793 value = value3 * ftime.GetFloat32Value() + value4; in ParticleFloatImmediate4KeyUpdater()
1797 storagePtr[index] = (f32)value / 65535.f; in ParticleFloatImmediate4KeyUpdater()
1846 math::VEC3 value; in ParticleVector3Immediate4KeyUpdater() local
1851 value = value2 * difftime / lifeParam + value0; in ParticleVector3Immediate4KeyUpdater()
1853 value = value2 * ftime.GetFloat32Value() + value0; in ParticleVector3Immediate4KeyUpdater()
1858 value = value1; in ParticleVector3Immediate4KeyUpdater()
1863 value = value3 * ftime + value4; in ParticleVector3Immediate4KeyUpdater()
1865 value = value3 * ftime.GetFloat32Value() + value4; in ParticleVector3Immediate4KeyUpdater()
1869 storagePtr[index] = value; in ParticleVector3Immediate4KeyUpdater()
1886 math::VEC3 value; in ParticleVector3Immediate4KeyUpdater() local
1891 value = value2 * difftime / life[index] + value0; in ParticleVector3Immediate4KeyUpdater()
1893 value = value2 * ftime.GetFloat32Value() + value0; in ParticleVector3Immediate4KeyUpdater()
1898 value = value1; in ParticleVector3Immediate4KeyUpdater()
1903 value = value3 * ftime + value4; in ParticleVector3Immediate4KeyUpdater()
1905 value = value3 * ftime.GetFloat32Value() + value4; in ParticleVector3Immediate4KeyUpdater()
1909 storagePtr[index] = value; in ParticleVector3Immediate4KeyUpdater()
1969 nw::math::VEC3 value; in ParticleSpinUpdater() local
1974 nw::math::VEC3TransformNormal(&value, matrix, storagePtr[index]); in ParticleSpinUpdater()
1977 storagePtr[index].x = value.x; in ParticleSpinUpdater()
1978 storagePtr[index].y = value.y; in ParticleSpinUpdater()
1979 storagePtr[index].z = value.z; in ParticleSpinUpdater()
2036 nw::math::VEC3 value; in ParticleRandomUpdater() local
2112 nw::math::VEC2 value = defaultValue; in ParticleVector2ImmediateUpdater() local
2136 value.x = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2141 value.y = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2149 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector2ImmediateUpdater()
2155 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector2ImmediateUpdater()
2160 storagePtr[index] = value; in ParticleVector2ImmediateUpdater()
2209 register nw::math::VEC3 value; in ParticleVector3AdditiveUpdater() local
2210 value.x = defaultValue.x; in ParticleVector3AdditiveUpdater()
2211 value.y = defaultValue.y; in ParticleVector3AdditiveUpdater()
2212 value.z = defaultValue.z; in ParticleVector3AdditiveUpdater()
2237 value.x = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2242 value.y = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2247 value.z = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2255 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3AdditiveUpdater()
2261 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3AdditiveUpdater()
2267 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3AdditiveUpdater()
2272 storagePtr[index].x += value.x * diffTime; in ParticleVector3AdditiveUpdater()
2273 storagePtr[index].y += value.y * diffTime; in ParticleVector3AdditiveUpdater()
2274 storagePtr[index].z += value.z * diffTime; in ParticleVector3AdditiveUpdater()
2320 nw::math::VEC3 value = defaultValue; in ParticleVector3ImmediateUpdater() local
2345 value.x = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2350 value.y = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2355 value.z = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2363 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3ImmediateUpdater()
2369 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3ImmediateUpdater()
2375 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3ImmediateUpdater()
2380 storagePtr[index] = value; in ParticleVector3ImmediateUpdater()
2426 nw::math::VEC3 value = defaultValue; in ParticleVector3RandomAdditiveUpdater() local
2451 value.x = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2456 value.y = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2461 value.z = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2469 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3RandomAdditiveUpdater()
2475 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3RandomAdditiveUpdater()
2481 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3RandomAdditiveUpdater()
2486 storagePtr[index] = value * diffTime; in ParticleVector3RandomAdditiveUpdater()
2616 int value = texUpdater.GetTextureIndex(); in ParticleTexturePatternUpdater() local
2655 value = (int)animationData[animationDataPos++]; in ParticleTexturePatternUpdater()
2658 if (value < 0) in ParticleTexturePatternUpdater()
2660 value = 0; in ParticleTexturePatternUpdater()
2663 if (value > textureIndexMax) in ParticleTexturePatternUpdater()
2665 value = textureIndexMax; in ParticleTexturePatternUpdater()
2669 storagePtr[index].x = -0.5f + (halfDivisionX) - (value % divisionX); in ParticleTexturePatternUpdater()
2670 storagePtr[index].y = 0.5f - (halfDivisionY) + (divisionY - (value / divisionX) - 1); in ParticleTexturePatternUpdater()