Lines Matching refs:processCount
2013 f32 processCount = math::FFloor(time) - math::FCeil(prevTime) + 1; in ParticleRandomUpdater() local
2015 f32 processCount = time.Floor() - prevTime.Ceil() + 1; in ParticleRandomUpdater() local
2017 if (processCount > 0) // 整数を跨いでいないならいずれにしろ実行することはない in ParticleRandomUpdater()
2022 const nw::math::VEC3 power = randomUpdater.GetPower() * processCount; in ParticleRandomUpdater()
2034 const nw::math::VEC3 power = randomUpdater.GetPower() * processCount; in ParticleRandomUpdater()
2043 processCount = in ParticleRandomUpdater()
2050 processCount = in ParticleRandomUpdater()
2056 if (processCount > 0) in ParticleRandomUpdater()
2058 storagePtr[index].x += power.x * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()
2059 storagePtr[index].y += power.y * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()
2060 storagePtr[index].z += power.z * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()
3071 … const int processCount = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in UpdateParticles() local
3072 internal::VEC3ArrayAddScalar(storagePtr, &defaultValue, processCount); in UpdateParticles()
3191 … const int processCount = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in UpdateParticles() local
3192 internal::VEC3ArrayAddVEC3Array(trans, velocity, diffTime, processCount); in UpdateParticles()