Lines Matching refs:animationDataIndex

1662             int animationDataIndex;  in ParticleFloatImmediateUpdater()  local
1666 animationDataIndex = CalcAnimationDataIndex( in ParticleFloatImmediateUpdater()
1678 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
1682 f32 nextValue = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
2116 int animationDataIndex; in ParticleVector2ImmediateUpdater() local
2122 animationDataIndex = CalcAnimationDataIndex( in ParticleVector2ImmediateUpdater()
2132 animationDataIndex *= animationStride; in ParticleVector2ImmediateUpdater()
2136 value.x = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2141 value.y = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2148 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2154 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2216 int animationDataIndex; in ParticleVector3AdditiveUpdater() local
2223 animationDataIndex = CalcAnimationDataIndex( in ParticleVector3AdditiveUpdater()
2233 animationDataIndex *= animationStride; in ParticleVector3AdditiveUpdater()
2237 value.x = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2242 value.y = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2247 value.z = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2254 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2260 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2266 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2324 int animationDataIndex; in ParticleVector3ImmediateUpdater() local
2331 animationDataIndex = CalcAnimationDataIndex( in ParticleVector3ImmediateUpdater()
2341 animationDataIndex *= animationStride; in ParticleVector3ImmediateUpdater()
2345 value.x = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2350 value.y = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2355 value.z = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2362 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2368 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2374 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2430 int animationDataIndex; in ParticleVector3RandomAdditiveUpdater() local
2437 animationDataIndex = CalcAnimationDataIndex( in ParticleVector3RandomAdditiveUpdater()
2447 animationDataIndex *= animationStride; in ParticleVector3RandomAdditiveUpdater()
2451 value.x = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2456 value.y = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2461 value.z = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2468 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2474 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2480 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()