Lines Matching defs:value
1012 const f32 value = floatInitializer.GetImmediateValue(); in InitializeParticles() local
1035 const nw::math::VEC2 value = vec2Initializer.GetImmediateValue(); in InitializeParticles() local
1060 const nw::math::VEC3 value = vec3Initializer.GetImmediateValue(); in InitializeParticles() local
1093 f32 value = baseValue; in InitializeParticles() local
1364 nw::math::VEC3 value(baseValue); in InitializeParticles() local
1401 nw::math::VEC3 value(baseValue); in InitializeParticles() local
1495 f32 value = minValue + this->m_ParticleRandom.Next((int)(diff + 1)); in InitializeParticles() local
1678 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater() local
1735 u32 value; in ParticleFloatImmediate4KeyUpdater() local
1774 u32 value; in ParticleFloatImmediate4KeyUpdater() local
1846 math::VEC3 value; in ParticleVector3Immediate4KeyUpdater() local
1886 math::VEC3 value; in ParticleVector3Immediate4KeyUpdater() local
1969 nw::math::VEC3 value; in ParticleSpinUpdater() local
2036 nw::math::VEC3 value; in ParticleRandomUpdater() local
2112 nw::math::VEC2 value = defaultValue; in ParticleVector2ImmediateUpdater() local
2209 register nw::math::VEC3 value; in ParticleVector3AdditiveUpdater() local
2320 nw::math::VEC3 value = defaultValue; in ParticleVector3ImmediateUpdater() local
2426 nw::math::VEC3 value = defaultValue; in ParticleVector3RandomAdditiveUpdater() local
2616 int value = texUpdater.GetTextureIndex(); in ParticleTexturePatternUpdater() local