Lines Matching defs:index
1017 int index = *pActiveIndex; in InitializeParticles() local
1040 int index = *pActiveIndex; in InitializeParticles() local
1065 int index = *pActiveIndex; in InitializeParticles() local
1090 int index = *pActiveIndex; in InitializeParticles() local
1125 int index = *pActiveIndex; in InitializeParticles() local
1226 int index = *pActiveIndex; in InitializeParticles() local
1253 int index = *pActiveIndex; in InitializeParticles() local
1281 int index = *pActiveIndex; in InitializeParticles() local
1332 int index = *pActiveIndex; in InitializeParticles() local
1361 int index = *pActiveIndex; in InitializeParticles() local
1398 int index = *pActiveIndex; in InitializeParticles() local
1445 int index = *pActiveIndex; in InitializeParticles() local
1492 int index = *pActiveIndex; in InitializeParticles() local
1560 int index = (int)ptclTime; in CalcAnimationDataIndex() local
1563 int index = ptclTime.GetIntegralParts(); in CalcAnimationDataIndex() local
1599 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleAccelarationUpdater() local
1650 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater() local
1658 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater() local
1725 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater() local
1764 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater() local
1836 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3Immediate4KeyUpdater() local
1875 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3Immediate4KeyUpdater() local
1972 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleSpinUpdater() local
2025 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRandomUpdater() local
2039 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRandomUpdater() local
2110 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector2ImmediateUpdater() local
2206 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3AdditiveUpdater() local
2318 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3ImmediateUpdater() local
2424 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3RandomAdditiveUpdater() local
2515 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRotateUpVectorUpdater() local
2542 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRotateUpVectorUpdater() local
2614 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleTexturePatternUpdater() local
2765 int index = *pActiveIndex; in ParticleChildUpdater() local
3096 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in UpdateParticles() local
3123 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in UpdateParticles() local
3243 int index = *pActiveIndex; in UpdateParticles() local