Lines Matching refs:animGroup
110 Model::BindMaterialAnim(AnimGroup* animGroup) in BindMaterialAnim() argument
112 const int animMemberCount = animGroup->GetMemberCount(); in BindMaterialAnim()
116 animGroup->GetResAnimGroupMember(memberIdx); in BindMaterialAnim()
121 animGroup->SetTargetObjectIndex(memberIdx, matIdx); in BindMaterialAnim()
122 … animGroup->SetTargetPtr(memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, false)); in BindMaterialAnim()
126 animGroup->SetTargetObject(memberIdx, object); in BindMaterialAnim()
132 animGroup->SetOriginalValue( in BindMaterialAnim()
140 Model::BindVisibilityAnim(AnimGroup* animGroup) in BindVisibilityAnim() argument
144 const int animMemberCount = animGroup->GetMemberCount(); in BindVisibilityAnim()
148 animGroup->GetResAnimGroupMember(memberIdx); in BindVisibilityAnim()
172 animGroup->SetTargetObjectIndex(memberIdx, -1); in BindVisibilityAnim()
173 animGroup->SetTargetPtr(memberIdx, target); in BindVisibilityAnim()
174 animGroup->SetOriginalValue(memberIdx, &m_OriginalVisibility); in BindVisibilityAnim()
189 animGroup->SetTargetObjectIndex(memberIdx, meshIndex); in BindVisibilityAnim()
190 animGroup->SetTargetPtr(memberIdx, target); in BindVisibilityAnim()
191 animGroup->SetOriginalValue(memberIdx, &m_MeshOriginalVisibilities[meshIndex]); in BindVisibilityAnim()
207 animGroup->SetTargetObjectIndex(memberIdx, visibilityIndex); in BindVisibilityAnim()
208 animGroup->SetTargetPtr(memberIdx, target); in BindVisibilityAnim()
209 … animGroup->SetOriginalValue(memberIdx, &m_MeshNodeOriginalVisibilities[visibilityIndex]); in BindVisibilityAnim()
220 animGroup->SetTargetObject(memberIdx, object); in BindVisibilityAnim()
255 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroups() local
261 if (animGroup == NULL) in CreateAnimGroups()
273 BindMaterialAnim(animGroup); in CreateAnimGroups()
275 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()
276 m_MaterialAnimGroup = animGroup; in CreateAnimGroups()
283 BindVisibilityAnim(animGroup); in CreateAnimGroups()
285 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()
286 m_VisibilityAnimGroup = animGroup; in CreateAnimGroups()