Lines Matching refs:model

90 MeshRenderer::RenderMesh(ResMesh mesh, Model* model)  in RenderMesh()  argument
95 ResShape shape = model->GetResModel().GetShapes(mesh.GetShapeIndex()); in RenderMesh()
101 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh()
109 model, in RenderMesh()
118 ParticleModel* particleModel = static_cast<ParticleModel*>(model); in RenderMesh()
127 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh()
133 model, in RenderMesh()
148 Model* model, in RenderSeparateDataShape() argument
158 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in RenderSeparateDataShape()
160 if (m_RenderContext->GetModelCache() != model) in RenderSeparateDataShape()
168 m_RenderContext->SetModelMatrixForModel(model); in RenderSeparateDataShape()
189 …"Vertex-lights or user-registers might be overridden by bone matrices.%s", model->GetResModel().Ge… in RenderSeparateDataShape()
200 math::MTX34 worldMatrix(model->WorldMatrix()); in RenderSeparateDataShape()
204 shaderProgram->SetUniversal(0, model->WorldMatrix()); in RenderSeparateDataShape()
249 Model* model, in RenderParticleShape() argument
257 ParticleModel* particleModel = static_cast<ParticleModel*>(model); in RenderParticleShape()
369 math::MTX34 offsetMatrix(model->WorldMatrix()); in RenderParticleShape()
373 worldMatrix = &model->WorldMatrix(); in RenderParticleShape()
389 …MTX34MultTranslate(&invModelView, -m_RenderContext->ModelTranslateOffset(), model->InverseWorldMat… in RenderParticleShape()
392 … nw::math::MTX34Mult(&invModelView, model->InverseWorldMatrix(), camera->InverseViewMatrix()); in RenderParticleShape()
402 NW_ASSERT(!internal::isIllegal(model->InverseWorldMatrix())); in RenderParticleShape()
405 (f32*)&model->InverseWorldMatrix()); in RenderParticleShape()
409 NW_ASSERT(!internal::isIllegal(model->WorldMatrix())); in RenderParticleShape()