Lines Matching refs:texMtx34

314         math::MTX34 texMtx34;  in ActivateTextureCoordinators()  local
329 texMtx34.v[0] = texMtx.v[0]; in ActivateTextureCoordinators()
330 texMtx34.v[1] = texMtx.v[1]; in ActivateTextureCoordinators()
331 texMtx34.v[2] = texMtx.v[2]; in ActivateTextureCoordinators()
333 coordinator.GetTextureMatrix().v[0] = texMtx34.v[0]; in ActivateTextureCoordinators()
334 coordinator.GetTextureMatrix().v[1] = texMtx34.v[1]; in ActivateTextureCoordinators()
335 coordinator.GetTextureMatrix().v[2] = texMtx34.v[2]; in ActivateTextureCoordinators()
340 texMtx34 = coordinator.GetTextureMatrix(); in ActivateTextureCoordinators()
373 projectionTranslate.x = texMtx34._03; in ActivateTextureCoordinators()
374 projectionTranslate.y = texMtx34._13; in ActivateTextureCoordinators()
379 projectionTranslate.z = texMtx34._03; in ActivateTextureCoordinators()
380 projectionTranslate.w = texMtx34._13; in ActivateTextureCoordinators()
383 texMtx34._03 = 0.0f; in ActivateTextureCoordinators()
384 texMtx34._13 = 0.0f; in ActivateTextureCoordinators()
386 math::MTX34Mult(&texMtx34, &texMtx34, &camera->TextureProjectionMatrix()); in ActivateTextureCoordinators()
387 math::MTX34Mult(&texMtx34, &texMtx34, &referenceViewMatrix); in ActivateTextureCoordinators()
404 projectionTranslate.x = texMtx34._03; in ActivateTextureCoordinators()
405 projectionTranslate.y = texMtx34._13; in ActivateTextureCoordinators()
407 texMtx34._03 = 0.0f; in ActivateTextureCoordinators()
408 texMtx34._13 = 0.0f; in ActivateTextureCoordinators()
423 math::MTX34Mult(&texMtx34, &texMtx34, &scaleMatrix); in ActivateTextureCoordinators()
432 math::MTX34Mult(&texMtx34, &texMtx34, &scaleMatrix); in ActivateTextureCoordinators()
447 math::MTX34Mult(&texMtx34, &texMtx34, &projection); in ActivateTextureCoordinators()
450 math::MTX34Mult(&texMtx34, &texMtx34, &referenceViewMatrix); in ActivateTextureCoordinators()
464 texMtx34 = camera->InverseViewMatrix(); in ActivateTextureCoordinators()
488 …nternal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_TEXMTX0_INDEX + 3 * i, matrixCount, texMtx34); in ActivateTextureCoordinators()
576 math::MTX34 texMtx34; in ActivateParticleTextureCoordinators() local
591 texMtx34.v[0] = texMtx.v[0]; in ActivateParticleTextureCoordinators()
592 texMtx34.v[1] = texMtx.v[1]; in ActivateParticleTextureCoordinators()
593 texMtx34.v[2] = texMtx.v[2]; in ActivateParticleTextureCoordinators()
595 coordinator.GetTextureMatrix().v[0] = texMtx34.v[0]; in ActivateParticleTextureCoordinators()
596 coordinator.GetTextureMatrix().v[1] = texMtx34.v[1]; in ActivateParticleTextureCoordinators()
597 coordinator.GetTextureMatrix().v[2] = texMtx34.v[2]; in ActivateParticleTextureCoordinators()
602 texMtx34 = coordinator.GetTextureMatrix(); in ActivateParticleTextureCoordinators()
612 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_TEXMTX0_INDEX, matrixCount, texMtx34); in ActivateParticleTextureCoordinators()