Lines Matching refs:lookupTable
116 ResImageLookupTable lookupTable; in ActivateFragmentLightingTable() local
125 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
127 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RR, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
131 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_RR); in ActivateFragmentLightingTable()
141 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
143 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RG, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
147 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_RG); in ActivateFragmentLightingTable()
157 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
159 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RB, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
163 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_RB); in ActivateFragmentLightingTable()
173 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
175 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_D0, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
179 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_D0); in ActivateFragmentLightingTable()
189 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
191 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_D1, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
195 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_D1); in ActivateFragmentLightingTable()
205 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
207 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_FR, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
211 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_FR); in ActivateFragmentLightingTable()