Lines Matching refs:buffer

330     ResMaterialData* buffer =  in CopyResMaterial()  local
333 ResMaterial copyMaterial = ResMaterial(buffer); in CopyResMaterial()
336 buffer->toName.set_ptr(NULL); in CopyResMaterial()
337 buffer->toShader.set_ptr(NULL); in CopyResMaterial()
338 buffer->m_ShaderParametersTableCount = 0; in CopyResMaterial()
339 buffer->toShaderParametersTable.set_ptr(NULL); in CopyResMaterial()
340 buffer->toTextureMappers[0].set_ptr(NULL); in CopyResMaterial()
341 buffer->toTextureMappers[1].set_ptr(NULL); in CopyResMaterial()
342 buffer->toTextureMappers[2].set_ptr(NULL); in CopyResMaterial()
343 buffer->toProceduralTextureMapper.set_ptr(NULL); in CopyResMaterial()
344 buffer->toFragmentShader.set_ptr(NULL); in CopyResMaterial()
347 buffer->m_AlphaTestHash = 0x0; in CopyResMaterial()
348 buffer->m_FragmentLightingHash = 0x0; in CopyResMaterial()
349 buffer->m_FragmentLightingTableHash = 0x0; in CopyResMaterial()
350 buffer->m_FragmentLightingTableParametersHash = 0x0; in CopyResMaterial()
351 buffer->m_FragmentOperationHash = 0x0; in CopyResMaterial()
352 buffer->m_MaterialColorHash = 0x0; in CopyResMaterial()
353 buffer->m_RasterizationHash = 0x0; in CopyResMaterial()
354 buffer->m_ShaderParametersHash = 0x0; in CopyResMaterial()
355 buffer->m_ShadingParameterHash = 0x0; in CopyResMaterial()
356 buffer->m_TextureCombinersHash = 0x0; in CopyResMaterial()
357 buffer->m_TextureCoordinatorsHash = 0x0; in CopyResMaterial()
358 buffer->m_TextureMappersHash = 0x0; in CopyResMaterial()
359 buffer->m_TextureSamplersHash = 0x0; in CopyResMaterial()
364 buffer->m_ShaderParametersTableCount = resMaterial.GetShaderParametersCount(); in CopyResMaterial()
367 if (buffer->m_ShaderParametersTableCount != 0) in CopyResMaterial()
377 buffer->toShaderParametersTable.set_ptr(offsets); in CopyResMaterial()
428 buffer->toTextureMappers[i].set_ptr(textureMapper.ptr()); in CopyResMaterial()
446 buffer->toProceduralTextureMapper.set_ptr(textureMapper.ptr()); in CopyResMaterial()
466 buffer->toFragmentShader.set_ptr(fragmentShader); in CopyResMaterial()