Lines Matching refs:ry

180         math::VEC3 ry(0.0f, 1.0f, 0.0f);  in CalculateLocalMatrix()  local
183 rx.Cross(ry, rz).SafeNormalize(math::VEC3(1.0f, 0.0f, 0.0f)); in CalculateLocalMatrix()
186 ry.Cross(rz,rx); in CalculateLocalMatrix()
190 rz.Cross(rx,ry); in CalculateLocalMatrix()
194 m[0][1] = ry.x; in CalculateLocalMatrix()
199 m[1][1] = ry.y; in CalculateLocalMatrix()
204 m[2][1] = ry.z; in CalculateLocalMatrix()
210 math::VEC3 ry(matrix.GetColumn(1)); in CalculateLocalMatrix() local
212 ry.SafeNormalize(math::VEC3(1.0f, 0.0f, 0.0f)); in CalculateLocalMatrix()
215 rx.Cross(ry,rz).SafeNormalize(matrix.GetColumn(2)); in CalculateLocalMatrix()
219 ry.Cross(rz,rx); in CalculateLocalMatrix()
223 rz.Cross(rx,ry); in CalculateLocalMatrix()
227 m[0][1] = ry.x; in CalculateLocalMatrix()
232 m[1][1] = ry.y; in CalculateLocalMatrix()
237 m[2][1] = ry.z; in CalculateLocalMatrix()
258 math::VEC3 ry(0.0f,1.0f,0.0f); in CalculateScreenLocalMatrix() local
261 rx.Cross(ry, rz).Normalize(); in CalculateScreenLocalMatrix()
262 ry.Cross(rz, rx); in CalculateScreenLocalMatrix()
265 m[0][1] = ry.x; in CalculateScreenLocalMatrix()
270 m[1][1] = ry.y; in CalculateScreenLocalMatrix()
275 m[2][1] = ry.z; in CalculateScreenLocalMatrix()
281 math::VEC3 &ry = yAxis; in CalculateScreenLocalMatrix() local
283 math::VEC3Normalize(&ry, &ry); in CalculateScreenLocalMatrix()
286 rx.Cross(ry,rz).Normalize(); in CalculateScreenLocalMatrix()
287 ry.Cross(rz,rx); in CalculateScreenLocalMatrix()
290 m[0][1] = ry.x; in CalculateScreenLocalMatrix()
295 m[1][1] = ry.y; in CalculateScreenLocalMatrix()
300 m[2][1] = ry.z; in CalculateScreenLocalMatrix()