Lines Matching refs:VEC3
61 const math::VEC3& cameraPosition, in Update()
97 math::VEC3 zAxis(0.0f ,0.0f, 1.0f); in Update()
110 math::VEC3 wPos(worldTransform.GetTranslate()); in Update()
113 math::VEC3 viewPos; in Update()
118 viewPos.SafeNormalize(math::VEC3(0.0f ,0.0f, 1.0f)); in Update()
169 math::VEC3 zAxis, in CalculateLocalMatrix()
173 math::VEC3 &rz = zAxis; in CalculateLocalMatrix()
180 math::VEC3 ry(0.0f, 1.0f, 0.0f); in CalculateLocalMatrix()
182 math::VEC3 rx; in CalculateLocalMatrix()
183 rx.Cross(ry, rz).SafeNormalize(math::VEC3(1.0f, 0.0f, 0.0f)); in CalculateLocalMatrix()
210 math::VEC3 ry(matrix.GetColumn(1)); in CalculateLocalMatrix()
212 ry.SafeNormalize(math::VEC3(1.0f, 0.0f, 0.0f)); in CalculateLocalMatrix()
214 math::VEC3 rx; in CalculateLocalMatrix()
249 math::VEC3 yAxis, in CalculateScreenLocalMatrix()
250 math::VEC3& zAxis) const in CalculateScreenLocalMatrix()
253 math::VEC3 &rz = zAxis; in CalculateScreenLocalMatrix()
258 math::VEC3 ry(0.0f,1.0f,0.0f); in CalculateScreenLocalMatrix()
260 math::VEC3 rx; in CalculateScreenLocalMatrix()
281 math::VEC3 &ry = yAxis; in CalculateScreenLocalMatrix()
285 math::VEC3 rx; in CalculateScreenLocalMatrix()