Lines Matching refs:s32
155 s32
161 s32 commandSize = 12; in CalcSetupActivateVertexAttributeCommandSize_()
163 s32 vtxAttrNum = shape.GetVertexAttributesCount(); in CalcSetupActivateVertexAttributeCommandSize_()
166 for ( s32 i = 0; i < vtxAttrNum; ++ i ) in CalcSetupActivateVertexAttributeCommandSize_()
190 s32
199 s32 vtxAttrNum = shape.GetVertexAttributesCount(); in CalcSetupDeactivateVertexAttributeCommandSize_()
200 s32 commandIndex = 0; in CalcSetupDeactivateVertexAttributeCommandSize_()
203 for ( s32 i = 0; i < vtxAttrNum; ++ i ) in CalcSetupDeactivateVertexAttributeCommandSize_()
217 s32 streamCount = interleave.GetVertexStreamsCount(); in CalcSetupDeactivateVertexAttributeCommandSize_()
247 NW_INLINE s32
248 GetAttributeIndexFromUsage(ResShaderProgramDescription shaderProgramDesc, s32 usage) in GetAttributeIndexFromUsage()
265 static s32
296 s32 vtxAttrNum = shape.GetVertexAttributesCount(); in SetupActivateVertexAttributeCommand_()
297 s32 inputRegNum = shaderVtxAttrNum; in SetupActivateVertexAttributeCommand_()
332 for ( s32 i = 0; i < vtxAttrNum; ++ i ) in SetupActivateVertexAttributeCommand_()
350 s32 streamCount = interleave.GetVertexStreamsCount(); in SetupActivateVertexAttributeCommand_()
360 for ( s32 streamIdx = 0; streamIdx < streamCount; ++streamIdx ) in SetupActivateVertexAttributeCommand_()
364 s32 usage = stream.GetUsage(); in SetupActivateVertexAttributeCommand_()
365 s32 usageIndex = GetAttributeIndexFromUsage( shaderProgramDesc, usage ); in SetupActivateVertexAttributeCommand_()
392 s32 usage = attribute.GetUsage(); in SetupActivateVertexAttributeCommand_()
393 s32 usageIndex = GetAttributeIndexFromUsage( shaderProgramDesc, usage ); in SetupActivateVertexAttributeCommand_()
425 for ( s32 i = 0; i < vtxAttrNum; ++ i ) in SetupActivateVertexAttributeCommand_()
433 s32 usage = param.GetUsage(); in SetupActivateVertexAttributeCommand_()
434 s32 usageIndex = GetAttributeIndexFromUsage( shaderProgramDesc, usage ); in SetupActivateVertexAttributeCommand_()
468 s32 usage = shaderVtxAttrNum - 1; in SetupActivateVertexAttributeCommand_()
469 s32 usageIndex = GetAttributeIndexFromUsage( shaderProgramDesc, usage ); in SetupActivateVertexAttributeCommand_()
504 return static_cast<s32>(commandIndex * sizeof(u32)); in SetupActivateVertexAttributeCommand_()
510 static s32
532 s32 vtxAttrNum = shape.GetVertexAttributesCount(); in SetupDeactivateVertexAttributeCommand_()
541 for ( s32 i = 0; i < vtxAttrNum; ++ i ) in SetupDeactivateVertexAttributeCommand_()
561 s32 streamCount = interleave.GetVertexStreamsCount(); in SetupDeactivateVertexAttributeCommand_()
608 return static_cast<s32>( commandIndex * sizeof(u32) ); in SetupDeactivateVertexAttributeCommand_()
612 s32
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791 s32