Lines Matching refs:gfx

73     resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front()));  in LoadResources()
83 nw::gfx::Camera*
97 nw::gfx::LookAtTargetViewUpdater* viewUpdater = in CreateCamera()
98 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateCamera()
101 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateCamera()
102 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateCamera()
107 nw::gfx::PerspectiveProjectionUpdater* projectionUpdater = in CreateCamera()
108 nw::gfx::PerspectiveProjectionUpdater::Create(allocator); in CreateCamera()
113 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in CreateCamera()
114 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in CreateCamera()
120 nw::gfx::Camera* camera = in CreateCamera()
121 nw::gfx::Camera::DynamicBuilder() in CreateCamera()
137 nw::gfx::Camera*
151 nw::gfx::AimTargetViewUpdater* viewUpdater = in CreateAimCamera()
152 nw::gfx::AimTargetViewUpdater::Create(allocator); in CreateAimCamera()
155 nw::gfx::ResAimTargetViewUpdater resViewUpdater = in CreateAimCamera()
156 nw::gfx::ResStaticCast<nw::gfx::ResAimTargetViewUpdater>(viewUpdater->GetResource()); in CreateAimCamera()
161 nw::gfx::PerspectiveProjectionUpdater* projectionUpdater = in CreateAimCamera()
162 nw::gfx::PerspectiveProjectionUpdater::Create(allocator); in CreateAimCamera()
167 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in CreateAimCamera()
168 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in CreateAimCamera()
174 nw::gfx::Camera* camera = in CreateAimCamera()
175 nw::gfx::Camera::DynamicBuilder() in CreateAimCamera()
191 nw::gfx::Camera*
206 nw::gfx::LookAtTargetViewUpdater* viewUpdater = in CreateFrustumCamera()
207 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateFrustumCamera()
210 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateFrustumCamera()
211 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateFrustumCamera()
216 nw::gfx::FrustumProjectionUpdater* projectionUpdater = in CreateFrustumCamera()
217 nw::gfx::FrustumProjectionUpdater::Create(allocator); in CreateFrustumCamera()
222 nw::gfx::ResFrustumProjectionUpdater resProjectionUpdater = in CreateFrustumCamera()
223 nw::gfx::ResStaticCast<nw::gfx::ResFrustumProjectionUpdater>( in CreateFrustumCamera()
227 nw::gfx::ResProjectionRect rect = resProjectionUpdater.GetRect(); in CreateFrustumCamera()
232 nw::gfx::Camera* camera = in CreateFrustumCamera()
233 nw::gfx::Camera::DynamicBuilder() in CreateFrustumCamera()
249 nw::gfx::Camera*
264 nw::gfx::LookAtTargetViewUpdater* viewUpdater = in CreateOrthoCamera()
265 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateOrthoCamera()
268 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateOrthoCamera()
269 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateOrthoCamera()
274 nw::gfx::OrthoProjectionUpdater* projectionUpdater = in CreateOrthoCamera()
275 nw::gfx::OrthoProjectionUpdater::Create(allocator); in CreateOrthoCamera()
280 nw::gfx::ResOrthoProjectionUpdater resProjectionUpdater = in CreateOrthoCamera()
281 nw::gfx::ResStaticCast<nw::gfx::ResOrthoProjectionUpdater>( in CreateOrthoCamera()
285 nw::gfx::ResProjectionRect rect = resProjectionUpdater.GetRect(); in CreateOrthoCamera()
290 nw::gfx::Camera* camera = in CreateOrthoCamera()
291 nw::gfx::Camera::DynamicBuilder() in CreateOrthoCamera()
309 nw::gfx::Camera** ppBaseCamera, in CreateStereoCameras()
310 nw::gfx::Camera** ppLeftCamera, in CreateStereoCameras()
311 nw::gfx::Camera** ppRightCamera, in CreateStereoCameras()
338 nw::gfx::Camera::DynamicBuilder() in CreateStereoCameras()
348 nw::gfx::Camera::DynamicBuilder() in CreateStereoCameras()
362 nw::gfx::Camera* camera, in SetCameraAspectRatio()
379 nw::gfx::IRenderTarget*
387 return nw::gfx::IRenderTarget::Builder() in CreateUpperScreenBuffer()
397 nw::gfx::IRenderTarget*
405 return nw::gfx::IRenderTarget::Builder() in CreateLowerScreenBuffer()
415 nw::gfx::SceneNode*
418 nw::gfx::ResSceneObject resource, in CreateSceneNode()
420 nw::gfx::Model::BufferOption bufferOption, in CreateSceneNode()
424 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
431 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
467 nw::gfx::AnimGroup*
469 nw::gfx::SceneObject* object, in GetAnimGroup()
474 nw::gfx::AnimGroup* animGroup = NULL; in GetAnimGroup()
480 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup()
487 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup()
494 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup()
501 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in GetAnimGroup()
508 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup()
558 nw::gfx::SceneObject* object, in BindAnimationObject()
559 nw::gfx::AnimObject* animObject, in BindAnimationObject()
563 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject()
578 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject()
585 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject()
592 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject()
599 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in BindAnimationObject()
606 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in BindAnimationObject()