Lines Matching refs:node
56 ParticleHandle* node = new(memory) ParticleHandle( in Create() local
62 gfx::Result result = node->Initialize(allocator); in Create()
65 SafeDestroy(node); in Create()
70 return node; in Create()
244 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local
245 sceneNodeArray.PushBack(node); in Allocate()
247 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in Allocate()
258 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local
259 sceneNodeArray.PushBack(node); in Allocate()
261 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in Allocate()
272 NW_FOREACH(nw::gfx::SceneNode* node, sceneNodeArray) in Allocate()
274 if (node->GetParent() == NULL) in Allocate()
276 top->AttachChild(node); in Allocate()
284 ParticleEffect::DestroyParticleHandle(ParticleNode* node) in DestroyParticleHandle() argument
286 NW_NULL_ASSERT(node); in DestroyParticleHandle()
288 nw::gfx::SafeDestroyBranch(node); in DestroyParticleHandle()
316 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() local
317 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
319 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in CreateMultiEmitterParticleHandle()
333 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() local
334 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
336 … nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in CreateMultiEmitterParticleHandle()
348 NW_FOREACH(nw::gfx::SceneNode* node, sceneNodeArray) in CreateMultiEmitterParticleHandle()
350 if (node->GetParent() == NULL) in CreateMultiEmitterParticleHandle()
352 top->AttachChild(node); in CreateMultiEmitterParticleHandle()