Lines Matching refs:sceneSystem
346 SceneSystem* sceneSystem, in SetSceneEnvironmentSettings() argument
351 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings()
367 SceneSystem* sceneSystem in SetEnvironment() argument
373 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment()
405 SceneSystem* sceneSystem in SubmitView() argument
411 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SubmitView()
428 …sceneSystem->GetSceneUpdater()->SetDepthSortMode(gfx::ISceneUpdater::SORT_DEPTH_OF_TRANSLUCENT_MES… in SubmitView()
434 sceneSystem->GetSceneUpdater()->SetDepthSortMode(gfx::ISceneUpdater::SORT_DEPTH_OF_ALL_MESH); in SubmitView()
437 sceneSystem->GetSceneUpdater()->SubmitView( in SubmitView()
979 SceneSystem* sceneSystem = new(memory) SceneSystem(); in Create() local
981 sceneSystem->m_SceneContext = gfx::SceneContext::Builder() in Create()
998 sceneSystem->m_SceneTraverser = gfx::SceneTraverser::Builder() in Create()
1007 sceneSystem->m_SceneUpdater = gfx::SceneUpdater::Builder() in Create()
1018 sceneSystem->m_SceneInitializer = gfx::SceneInitializer::Builder() in Create()
1022 sceneSystem->m_CameraController = CameraController::Builder() in Create()
1027 sceneSystem->m_Allocator = allocator; in Create()
1029 return sceneSystem; in Create()