Lines Matching refs:value
38 ResAnimGroupMember::SetValueForType(void* object, const void* value) const in SetValueForType()
41 NW_NULL_ASSERT(value); in SetValueForType()
47 ResStaticCast<ResBoneMember>(*this).SetValue(object, value); in SetValueForType()
51 ResStaticCast<ResMaterialColorMember>(*this).SetValue(object, value); in SetValueForType()
55 ResStaticCast<ResTextureSamplerMember>(*this).SetValue(object, value); in SetValueForType()
59 ResStaticCast<ResTextureMapperMember>(*this).SetValue(object, value); in SetValueForType()
63 ResStaticCast<ResBlendOperationMember>(*this).SetValue(object, value); in SetValueForType()
67 ResStaticCast<ResTextureCoordinatorMember>(*this).SetValue(object, value); in SetValueForType()
71 ResStaticCast<ResModelMember>(*this).SetValue(object, value); in SetValueForType()
75 ResStaticCast<ResMeshMember>(*this).SetValue(object, value); in SetValueForType()
79 ResStaticCast<ResMeshNodeVisibilityMember>(*this).SetValue(object, value); in SetValueForType()
83 ResStaticCast<ResTransformMember>(*this).SetValue(object, value); in SetValueForType()
87 ResStaticCast<ResViewUpdaterMember>(*this).SetValue(object, value); in SetValueForType()
91 ResStaticCast<ResProjectionUpdaterMember>(*this).SetValue(object, value); in SetValueForType()
95 ResStaticCast<ResLightMember>(*this).SetValue(object, value); in SetValueForType()
99 ResStaticCast<ResFragmentLightMember>(*this).SetValue(object, value); in SetValueForType()
103 ResStaticCast<ResAmbientLightMember>(*this).SetValue(object, value); in SetValueForType()
107 ResStaticCast<ResVertexLightMember>(*this).SetValue(object, value); in SetValueForType()
111 ResStaticCast<ResHemiSphereLightMember>(*this).SetValue(object, value); in SetValueForType()
115 ResStaticCast<ResFogMember>(*this).SetValue(object, value); in SetValueForType()
126 ResBoneMember::SetValue(void* object, const void* value) const in SetValue()
131 reinterpret_cast<const math::Transform3*>(value); in SetValue()
143 ResMaterialColorMember::SetValue(void* object, const void* value) const in SetValue()
146 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
202 ResTextureSamplerMember::SetValue(void* object, const void* value) const in SetValue()
205 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
225 ResTextureMapperMember::SetValue(void* object, const void* value) const in SetValue()
228 const ut::Offset& offset = *reinterpret_cast<const ut::Offset*>(value); in SetValue()
245 ResBlendOperationMember::SetValue(void* object, const void* value) const in SetValue()
248 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
263 ResTextureCoordinatorMember::SetValue(void* object, const void* value) const in SetValue()
271 const math::VEC2& scale = *reinterpret_cast<const math::VEC2*>(value); in SetValue()
278 float rotate = *reinterpret_cast<const float*>(value); in SetValue()
285 const math::VEC2& translate = *reinterpret_cast<const math::VEC2*>(value); in SetValue()
302 ResModelMember::SetValue(void* object, const void* value) const in SetValue()
310 const bool visibility = *static_cast<const bool*>(value); in SetValue()
316 const bool visibility = *static_cast<const bool*>(value); in SetValue()
327 ResMeshMember::SetValue(void* object, const void* value) const in SetValue()
331 const bool visibility = *static_cast<const bool*>(value); in SetValue()
337 ResMeshNodeVisibilityMember::SetValue(void* object, const void* value) const in SetValue()
341 const bool visibility = *static_cast<const bool*>(value); in SetValue()
347 ResTransformMember::SetValue(void* object, const void* value) const in SetValue()
355 … transformNode->Transform().SetTransform(*reinterpret_cast<const math::Transform3*>(value)); in SetValue()
367 ResViewUpdaterMember::SetValue(void* object, const void* value) const in SetValue()
381 const math::VEC3& position = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
388 float twist = *reinterpret_cast<const float*>(value); in SetValue()
407 const math::VEC3& position = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
414 const math::VEC3& upVector = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
433 const math::VEC3& rotate = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
451 ResProjectionUpdaterMember::SetValue(void* object, const void* value) const in SetValue()
460 float floatValue = *reinterpret_cast<const float*>(value); in SetValue()
489 float floatValue = *reinterpret_cast<const float*>(value); in SetValue()
519 const math::VEC2& center = *reinterpret_cast<const math::VEC2*>(value); in SetValue()
542 ResLightMember::SetValue(void* object, const void* value) const in SetValue()
545 bool boolValue = *static_cast<const bool*>(value); in SetValue()
560 ResFragmentLightMember::SetValue(void* object, const void* value) const in SetValue()
563 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
585 math::VEC3 direction = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
593 float start = *reinterpret_cast<const float*>(value); in SetValue()
600 float end = *reinterpret_cast<const float*>(value); in SetValue()
612 ResAmbientLightMember::SetValue(void* object, const void* value) const in SetValue()
615 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
630 ResVertexLightMember::SetValue(void* object, const void* value) const in SetValue()
633 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
634 float floatValue = *static_cast<const float*>(value); in SetValue()
648 math::VEC3 direction = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
701 ResHemiSphereLightMember::SetValue(void* object, const void* value) const in SetValue()
704 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
718 math::VEC3 direction = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
726 float floatValue = *static_cast<const float*>(value); in SetValue()
738 ResFogMember::SetValue(void* object, const void* value) const in SetValue()
746 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()