Lines Matching refs:light

544     ResLight light(object);  in SetValue()  local
550 light.SetLightEnabled(boolValue); in SetValue()
562 ResFragmentLight light(object); in SetValue() local
568 light.SetAmbient(color); in SetValue()
572 light.SetDiffuse(color); in SetValue()
576 light.SetSpecular0(color); in SetValue()
580 light.SetSpecular1(color); in SetValue()
587 light.SetDirection(direction); in SetValue()
594 light.SetDistanceAttenuationStart(start); in SetValue()
601 light.SetDistanceAttenuationEnd(end); in SetValue()
614 ResAmbientLight light(object); in SetValue() local
620 light.SetAmbient(color); in SetValue()
632 ResVertexLight light(object); in SetValue() local
639 light.SetAmbient(color); in SetValue()
643 light.SetDiffuse(color); in SetValue()
650 light.SetDirection(direction); in SetValue()
656 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue()
658 light.SetDistanceAttenuation(attenuation); in SetValue()
664 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue()
666 light.SetDistanceAttenuation(attenuation); in SetValue()
672 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue()
674 light.SetDistanceAttenuation(attenuation); in SetValue()
680 math::VEC2 spotFactor = light.GetSpotFactor(); in SetValue()
682 light.SetSpotFactor(spotFactor); in SetValue()
688 math::VEC2 spotFactor = light.GetSpotFactor(); in SetValue()
690 light.SetSpotFactor(spotFactor); in SetValue()
703 ResHemiSphereLight light(object); in SetValue() local
709 light.SetGroundColor(color); in SetValue()
713 light.SetSkyColor(color); in SetValue()
720 light.SetDirection(direction); in SetValue()
727 light.SetLerpFactor(floatValue); in SetValue()