Lines Matching refs:floatValue
460 float floatValue = *reinterpret_cast<const float*>(value); in SetValue() local
465 perspectiveUpdater.SetNear(floatValue); in SetValue()
469 perspectiveUpdater.SetFar(floatValue); in SetValue()
473 perspectiveUpdater.SetFovy(floatValue); in SetValue()
477 perspectiveUpdater.SetAspectRatio(floatValue); in SetValue()
489 float floatValue = *reinterpret_cast<const float*>(value); in SetValue() local
494 orthoUpdater.SetNear(floatValue); in SetValue()
498 orthoUpdater.SetFar(floatValue); in SetValue()
504 rect.Set(floatValue, rect.GetHeight(), rect.GetCenter()); in SetValue()
512 rect.Set(rect.GetAspectRatio(), floatValue, rect.GetCenter()); in SetValue()
634 float floatValue = *static_cast<const float*>(value); in SetValue() local
657 attenuation.x = floatValue; in SetValue()
665 attenuation.y = floatValue; in SetValue()
673 attenuation.z = floatValue; in SetValue()
681 spotFactor.x = floatValue; in SetValue()
689 spotFactor.y = floatValue; in SetValue()
726 float floatValue = *static_cast<const float*>(value); in SetValue() local
727 light.SetLerpFactor(floatValue); in SetValue()